Early Sakura Ookuninushi Wiki Guide – Best Build [Aether Gazer]

Read on for Early Sakura Ookuninushi Build Wiki: Aether Codes, Skills & Team [Aether Gazer].

Early Sakura Ookuninushi
Early Sakura Ookuninushi

Early Sakura Ookuninushi Build

The following Early Sakura Ookuninushi build recommends the best Aether codes for Early Sakura Ookuninushi in Aether Gazer:

  • Support Build: 3 Red[Road to Nenokuni; Star Link -> Reveal -> Shuffle]
  • DPS Build I: 1 Blue, 1 Red, Yellow
  • DPS Build II: 1 Blue, 2 Red

The details of all Aether codes are shared below. 

Early Sakura Ookuninushi Build: Sigil

  • TBA

Early Sakura Ookuninushi Profile

  • Gen-Zone: Shinou
  • DMG Attribute: Physical
  • Combat Resource: Rage
  • Grade: S
  • Range: Melee

A young girl who joined Aether Gazer on the condition that she would be allowed free rein to research and invent. She is currently working as a member of The Cryptics. Ookuninushi hardly participates in combat against Visbanes and seems only interested in inventions and tarot cards.

Early Sakura Ookuninushi Skills

Normal Attack[BunBun Iron Fist]

  • Ookuninushi summons BunBun Iron Fist to attack the enemy, dealing Physical DMG equal to 194%(Next level: 197.8%) of ATK in total.
  • Rage: Grants Rage when a normal attack results in a hit.

Skill 1(Divination]

  • Ookuninushi draws one Tarot Card to gain a Divination effect that lasts 15 seconds. When the card drawn is different from the previous one, the effect is increased by 50%,
  • Death: ATK is increased by level: 13%*.
  • The Chariot: Grants 7 Rage every 2 seconds.
  • The Lovers: Restores HP equal to 6%* of ATK every 3 seconds.

Skill 2[BunBun Cannon]

  • Ookuninushi fires BunBun-2 at enemies in front, dealing Physical DMG equal to 448%(Next level:459.5%) of ATK in total. Round continues to ricochet after hitting an enemy, dealing Physical DMG equal to 192%(Next level: 196.9%) of ATK to up to 5 surrounding enemies.

Skill 3[BunBun Gunner]

  • Ookuninushi leaps into the air to attack enemies in a circular area in front, dealing Physical DMG equal to 1024%(Next level 1050.4%): Of ATK in total.

Skill 4[Deus Ex Machina]

  • Ookuninushi summons BunBun-3 to descend from on high and attack the target area, dealing Physical DMG equal to 840%(Next level:861 5%) of ATK in total. The cooldown time of Skill 3 is reset, and the remaining cooldown time of other allied Mods’ Skill 3 is shortened by 5 seconds.
  • Grants a 20% Ultimate Skill Charge whenever the Mod or a Teammate uses an Ultimate Skill.

Dodge Skill[Predictive Algorithms]

  • The Mod quickly dodges the enemy’s attacks, Extremity Dodge triggers the Dodge effect.
  • Dodge effect: Entering Zero Time significantly slows all enemy movements for 3 seconds.

Early Sakura Ookuninushi Aether Codes


Omononushi——God of Death

When in any Divination state, launching a normal attack inflicts Armor Break on enemies hit, lowering their DEF by 10% for 3 seconds.

Omononushi——Prophecy

Ookuninushi’s Bungun Cannon spreads the enemy’s Armor Break and extends the remaining duration Of Armor Break to 10 seconds if it is under 10 seconds,

Omononushi——BunBun

Ookuninushi’s Bun Bun Gunner deals 35% more DMG to enemies inflicted with Armor Break.


Road to Nenokuni——Star Link

Divination effect is extended by 5 seconds.

Road to Nenokuni——Reveal

When in any Divination state, Ookuninushi’s Crit Rate is increased by 22%%.

Road to Nenokuni——Shuffle

The Divination effect applies to the entire team, though it is reduced by 50% for Teammates.


Kunitama of Izumo——Destiny

The cooldown time Of Divination is Shortened by 3 seconds.

Kunitama of Izumo——Judgment

The tarot cards obtained from Divination become random, However, Divination effects are increased by 60%.

Kunitama of Izumo——Forecast

Within 5 seconds after casting Divination, non-DOT Crit Rate Of skills and Ultimate Skills is increased by 50% when they land.


Early Sakura Ookuninushi Ultimate Skillchains

Moon Rabbit Strike

  • The Ultimate Skillchain of Early Sakura – Ookuninushi and Dark Mistletoe – Hodur.
  • Deals Physical DMG equal to Early Sakura – Ookuninushi’s ATK x (840% + 21.54% x her Ultimate Skill level), and when an enemy hit is landed the cooldown time Of Skill 3 is reset for all members Of the team.
  • Also deals Shadow DMG equal to Dark Mistletoe – Hodur’s ATK x (840% + 21.54% x her Ultimate Skill level), and the skillchain cast also grants 30 Rage to all members of the team. All
  • members of the team are granted a DMG boost when she lands a hit, with the boost equal to the max DMG boost from Hodur’s passive effect. Boost lasts 12 seconds.

Illuminating Wind

  • The Ultimate Skillchain of Gusty Lance – Shu and Early Sakura — Ookuninushi.
  • Deals Wind DMG equal to Gusty Lance – Shu’s ATK x (580% + 14.87% x her Ultimate Skill level), and her Modifying Level is raised to ~.
  • Also deals Physical DMG equal to Early Sakura – Ookuninushi’s ATK x (840% + 21.54% x her Ultimate Skill level), and when a hit is landed on the enemy the cooldown time Of Skill 3 is reset for all members of the team.

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