The Glare Apollo Wiki Guide – Best Build [Aether Gazer]

Read on for The Glare Apollo Build Wiki: Aether Codes, Skills & Team [Aether Gazer].

The Glare Apollo
The Glare Apollo

The Glare Apollo Build

The following The Glare Apollo build recommends the best Aether codes for The Glare Apollo in Aether Gazer:

  • Recommended for Manual Play: 3 Blue
  • Recommended for AI Play: 3 Yellow

The details of all Aether codes are shared below. 

The Glare Apollo Build: Sigil

  • TBA

The Glare Apollo Profile

  • Gen-Zone: Olympus
  • DMG Attribute: Light
  • Combat Resource: Energy
  • Grade: A
  • Range: Ranged

A member of Aether Gazer’s Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate. He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because Of it.

The Glare Apollo Skills

Normal Attack[Rapid Shots]

  • Apollo fires off a stream of shots at the locked-on enemy, dealing Light DMG equal to 1 78%(Next level: 181.5%) of ATK in total.
  • Passive: For every 20 hits landed on the enemy, 1 Solar Arrow is granted. Up to 3 Solar Arrows may be held.
  • Energy: 3 Energy is granted every second.

Skill 1(Solar Bombardment]

  • Apollo takes a leap to the back, jumps into the air, then fires three times at the target, dealing Light DMG equal to of ATK in total.

Skill 2[Brilliant Thorn of Light]

  • Apollo dashes at the enemy and fires spinning shots, dealing Light DMG equal to level: 184.6%) of ATK in total. When Apollo has at least one Solar Arrow, in the 3 seconds after Thorn of Light is cast 1 Solar Arrow can be expended for a follow-up attack.
  • Following attack: Apollo leaps into the air and fires a light arrow at the target, dealing Light DMG equal to 250%(Next level: 256.4%) ATK in total. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.

Skill 3[Interweaving Light]

  • Apollo fires four light arrows, each arrow attacking enemies in its path and dealing Light DMG equal to level: 102.6%) ATK in total. When Apollo has at least one Solar Arrow, in the 3 seconds after Interweaving Light is cast 1 Solar Arrow can be expended for a follow-up attack.
  • Following attack; Apollo leaps into the air and fires a light arrow at a nearby enemy, dealing Light DMG equal to 300%( Next level:307.7%) ATK in total. When an enemy in the center zone is hit, they take 20% more non-DoT DMG. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.

Skill 4[Ray of Luminosity][ULT]

  • Apollo quickly dashes at the locked-on target, then leaps into the air and fires a single light arrow, dealing Light DMG equal to 400%(nEXT level: 410.2%) of ATK in total, 3 Solar Arrows are granted to Apollo, and all members Of the team also have their Dodge cooldowns reset.
  • A 15% Ultimate Skill charge is granted when Dodge is triggered by Apollo or a Teammate. The effect can trigger once every 0.5 seconds,

Dodge Skill[Flickering Light]

  • Apollo quickly dodges the enemy’s attacks. Extremity Dodge triggers the Dodge effect.
  • Dodge: Entering Zero Time significantly slows all enemy movements for 2 seconds and also grants 1 Solar Arrow.

The Glare Apollo Aether Codes


Laurel Crown——Shining Honor

When Dodge is triggered by Apollo, 1 additional Solar Arrow is granted.

Laurel Crown——Precious Glimmer

Each time a Solar Arrow is expended, the remaining cooldown time of Thorn of Light is shortened by 1 second.

Laurel Crown——Bright Crown

When a Solar Arrow is expended. Crit DMG is increased by 20% for 10 seconds. Effect stacks up to 3 times.


Sunrise Kingdom——Solar Prominence

When a hit is landed with Thorn of Light, increases the Hit Count by 1.

Sunrise Kingdom——Solar Flare

The Base DMG of Thorn of Light is increased by 35%.

Sunrise Kingdom——Morning Star

Each time a hit is landed on the enemy with Ray of Luminosity, 2 Energy is granted, and the remaining cooldown time of Apollo’s skills (including Ultimate Skill) is shortened by 0.5 seconds.


Vast Glare——Glorious Sun

Increases non-DoT DMG dealt with the following attack in Interweaving Light to enemies in the center zone to 40%. When the follow-up attack in Interweaving Light lands, for every 1 Solar Arrow active, non-DoT Crit DMG is increased by 60%.

Vast Glare——Sundial

The cooldown time of Interweaving Light is shortened by 3, and casting the skill no longer expends Energy.

Vast Glare——Sacred Realm

Increases the radius of the center zone for the following attacks in Interweaving Light by 50%.


The Glare Apollo Ultimate Skillchains

Brilliant Chess

  • The Ultimate Skillchain of The Glare – Apollo and AblaZe – Tyr. Deals Light DMG equal to The Glare – Apollo’s ATK x (460% + 11.79% x his Ultimate Skill level), and when he has 3 Solar Arrows active, when a hit is landed on the enemy, the cooldown of the Dodge effect is reset for all members of the team.
  • Also deals Light DMG equal to AblaZe – Tyr’s ATK x (960% + 24.62% x his Ultimate Skill level), and when the Ultimate Skillchain ends, all members of the team deal 16% more Ultimate Skill DMG. Effect stacks up to 5 times.

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