Azure Latch Double Assassins Update Codes and Patch Notes

Here’s the Azure Latch Double Assassins update with new Azure Latch codes, content, and changes. Find out what this new Double Assassins update is bringing to the game.

Azure Latch Double Assassins Update Codes and Patch Notes

Azure Latch Double Assassin Update Summary

Update Summary: The Azure Latch Double Assassin Update introduces Karasu and Otoya as new playable styles, each with unique abilities, flows, and ultimate goal methods. The update also expands Skill Builder options, adds new jerseys and MVPs, introduces character reworks and additions, includes numerous quality-of-life improvements, and delivers several balance changes and bug fixes.

Azure Latch Double Assassin Update Highlights [Log]

New Style: Karasu

  • Wing-Arm Block:
    • Can briefly hold nearby opponents before knocking them away
    • Affects up to two opponents at once
  • Corvine Feint:
    • Uses stepovers before dashing past defenders
    • Contacting an opponent during the dash allows a longer push-off
    • If tackled within 0.15 seconds of activation, a parry variant is triggered
  • Raven Relay:
    • Sends an automatic pass to a selected teammate
    • Pass speed increases when used immediately after stealing the ball
    • Includes a parry variation when tackled during activation
  • Dive Bomb Assault:
    • Camera-aimed curved shot that bends from right to left
    • Can be used while off the ball
    • Has a special flow variant when activated beneath an airborne ball
  • Silent Steal:
    • Ground version allows a forward sprint to steal or collect loose balls
    • Air version performs a chest trap that pushes the ball forward
    • Flow version activates a special cutscene
  • Flows:
    • On-Ball Flow
    • Off-Ball Flow
  • New Goal Method:
    • Provides a full view of the attacking half
    • Allows a powerful pass to a chosen teammate
    • The receiving teammate gains access to their ultimate shot

New Style: Otoya

  • Invisibility:
    • Temporarily turns Otoya invisible
    • Only usable while off the ball
    • Ends when using abilities or touching the ball
  • Shuriken Shot / Kusarigama Slash:
    • On-ball version fires a camera-aimed shot with timed power boosting
    • Off-ball version sprints forward before performing a volley
    • Can be activated again for an earlier volley
  • Stealthy Steps:
    • Allows weaving around opponents and creating space
    • Can bypass up to three opponents
    • Follow-up activation triggers a dash toward the ball
    • Flow version includes a special cutscene
    • On-ball version can stun opponents
  • Tiki-Taka Style:
    • Off-ball version automatically passes to a nearby teammate
    • On-ball version performs a curved automatic pass
  • Flows:
    • Intercept Flow
    • Off-Ball Flow
  • Center of the World:
    • Powerful strike used near an airborne ball and opponent
    • Can trigger alternate cutscenes near teammates
    • Has a version that knocks the ball away from opponents in possession

Character Additions and Reworks:

  • Barou:
    • Added a new Overtime Awakening
  • Base Isagi:
    • Added Reflex Shot
    • Completely replaces Twin Guns
  • Gagamaru:
    • Added Wild Instincts
    • Off-ball side dive that can cancel normal diving
  • Aiku:
    • Added Goalbox Flow
    • Can begin running in the penalty area without needing ball possession
    • Can enter the goalkeeper barrier while running during flow
  • Kunigami:
    • Dark Horse animation and visual effects reworked
  • Sae:
    • Magic Passing now stops interception attempts twice while in flow

Skill Builder Updates:

  • Added Loop Block
  • Added Style Check Block
  • Automatic scrolling now works while dragging blocks
  • Fixed overlapping hitbox and mouse aim properties

Quality of Life Changes:

  • Added more style-specific stats for:
    • Kaiser
    • Shidou
    • Rin
    • Sae
    • Don Lorenzo
    • Mastery Lorenzo
  • Squad Jerseys:
    • Every jersey in the game has been reworked
    • Added France and BLXI Away jerseys
    • Added all First Selection jerseys
    • Added Team White and Team Red jerseys

Updated Reo Copy Themes:

  • Don Lorenzo (Base)
  • Karasu
  • Reo Offensive Flow
  • Kiyora
  • Gagamaru
  • Nagi
  • Otoya
  • Nagi (Overtime)
  • Sae
  • Sae (Overtime)
  • Remade Barou
  • Remade Chigiri
  • Remade Aiku

English Voice Line Additions:

  • Karasu
  • Otoya
  • Kunigami
  • Aiku

New MVPs:

  • Otoya and Karasu
  • Kiyora’s Appraisal
  • Itoshi Sae’s Focus
  • Barou and Ubers

New Limited MVP:

  • Hakari Vs Kashimo

Bug Fixes:

  • Fixed a server crash issue

Balance Changes:

  • Chigiri:
    • Non-Stop Dribble no longer has a flow variant
    • Golden Zone steal now uses the former Non-Stop Dribble steal cutscene
    • Golden Zone cannot be used repeatedly off-ball
    • Successful Golden Zone steals reset cooldown to 30 seconds
    • Mach Cut-In now has invincibility frames during the shot
    • Mach Cut-In received a slight windup increase
  • Hiori:
    • Glacial Cut first dash now includes counter frames
    • Successful counters grant temporary access to First Touch Shot
    • Link Up no longer has endlag
    • First Touch Shot activation window increased by 1 second
    • One Two passback now requires manual reactivation within 1.5 seconds
    • Cryo Frame can now be used during any on-ball action
    • Frost Pass can now be volleyed

Azure Latch Double Assassin Update Codes

DOUBLEASSASSINS and SORRYFORDELAYAGAIN are the two new codes for this update.  For older codes, head to our Azure Latch codes tracker page.

So that’s it for now in this post on Azure Latch Double Assassin Update Codes and Patch Notes. 

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