Updated on: May 8, 2025 at 2:13 am EDT
In this article, I have shared the Fire Force Reignition abilities of all generations. Find out each ability’s effects and pick the best one that suits your gameplay style and offer better effects.
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Fire Force Reignition Abilities: All Generations
Below, I have shared the details of each ability currently featured in Fire Force Reignition:
Fire Force Reignition Abilities: Generation 5
Benimaru
Normal Stance Abilities
- Fire Moon
- Strike your opponent diagonally, leaving a trail of flames that forms a fire circle.
- Day Break
- Dash toward the enemy with a gut punch, followed by a left-hand slash and an explosion that knocks them back.
- Red Sun (Guard Break)
- Launch a long-ranged fire blast that surprises the enemy and breaks their guard.
- Sun Wheel
- Create a wheel of flames that spins forward, damaging anyone in its path.
- Broom Stance
- Switches your combat style by summoning a broom used as a weapon.
Broom Stance Abilities
- Fire Moon (Guard Break)
- Use your broom to deliver a series of strikes ending in a powerful slash that breaks guard.
- Day Break
- Summon 3 brooms that automatically track and briefly stun nearby enemies.
- Red Sun
- Throw your broom at high speed; if it hits, it knocks the enemy back.
- Sun Wheel
- Charge at a nearby enemy with your broom and hit them in the stomach, sending them flying.
Fire Force Reignition Abilities: Generation 3
Ash
- Hazed Slashes
- Use the power of Ash to perform a 3-hit combo. The last hit is a guaranteed guard break.
- Wide Slash
- Execute a 360° spinning slash attack.
- Scythe Dash
- Dash forward with a scythe made from ash and strike the enemy. (Guard Break)
- Ashen Toss
- Throw a spear of ash to pierce your enemy. (Guard Break)
- Halt
- Choke the enemy using your ash. This move auto-tracks the target.
Joker
- High Card
- Throw a card using your right hand that auto-tracks toward the enemy, causing a minor explosion on impact.
- The Fool (Guard Breaks)
- Throw 3 cards simultaneously; each causes an explosion on impact.
- Ace Rush
- Rush behind the target you’re aiming at and hit them multiple times with a card.
- Royal Flush (Guard Breaks)
- Slash the opponent diagonally using a card.
- The Joker
- Turn invisible and spawn 5 clones that explode after a short time or when you use an ability or M1.
Explosive Flames
- Palm Explosion (Guard Break)
- Punch forward causing an explosion in front of you, releasing miniature bombs.
- Explosive Blast
- Propel yourself forward by exploding the air behind you. You can also jump and explode the air beneath to launch yourself upward.
- Explosive Bash (Grab)
- Grab your opponent, slam their head, and finish with an explosion.
- Infused Explosion
- Throw tiny fireballs that stick to enemies and then explode after impact.
- Explosive Activation (Mini-Mode)
- Enter a stance that coats your hands in fire, enhancing your dashes with faster and farther explosion-powered movement.
Devil’s Footprint
- M1
- Basic melee combo with your character’s default attack animation.
- Outburst
- Fly toward the enemy your cursor is pointing at and kick them in the stomach.
- Devilish Drop (Guard Breaks)
- Leap into the air and slam down, damaging everyone in the area of effect.
- Devil Spin (Guard Break)
- Perform a backflip kick that hits the enemy in the face and knocks them back.
- Breakdance (Guard Break)
- Spin and hit the enemy multiple times, ending with a down slam that breaks guard.
- Heat Burst (Guard Break)
- Dropkick the enemy while releasing flames, knocking back all enemies hit.
Excalibur
- M1s
- Basic combo slashes with your sword.
- M2
- Heavy melee attack, usually used for spacing or follow-ups.
- Violet Slash
- Instantly dash forward, leaving a trail of strikes that hit any enemies in your path.
- Azure Rush
- Rush toward your enemy, then dash back and unleash a rapid barrage of slashes.
- Lai-Calibur (Guard Break)
- Deliver a powerful diagonal slash that breaks guard.
- Ex-Caliver (Guard Break)
- Fire a horizontal slash that travels briefly before exploding, damaging enemies in the area.
- Plasma Cutter (Guard Break)
- Leap into the air and slam down, hitting all nearby enemies on impact.
Grand Hands
- Grand Slam
- Manifest a robotic arm that punches the enemy in front of you, knocking them back.
- Grand Clap
- Summon two large arms that clap together, breaking guard, ragdolling the enemy, and launching them upward.
- Grand Tantrum
- Spawn two arms beside you that repeatedly slam the ground, hitting anyone in front of you.
- Grand Grab
- Manifest a right arm that grabs the enemy, lifts them into the air, and slams them down. (Bypasses block)
- Grand Pressure
- Uppercut the enemy and then slam them into the ground while airborne.
Sakura
- Sakura Blizzard
- Manifest a ball of sakura leaves and send it toward your cursor’s direction, creating a tornado on contact.
- Sakura Rush (Guard Breaks)
- Spin with hot sakura petals that propel you forward and finish with a final flourish attack.
- Scattered Blades (Blockable Grab)
- Send an auto-tracking sakura ball that binds and lifts the enemy into the air.
- Twin Blossoms
- Stun the enemy with two rapid forward slashes.
- Summon Tree (Bypasses Block)
- Summon a tree that sends out chains, binding all enemies in a nearby radius.
Voltage Nova
- Ignition (Passive)
- Landing M1s advances through different stages. Each stage grants stronger buffs.
- Thermo-Acoustic Pressure
- Release 3 consecutive heat waves that deal damage; the final wave knocks the enemy back.
- Difference In Power (Counter)
- Teleport into the air and slam down on your opponent.
- Final Blow
- Teleport to your target and deliver a strong gut punch.
- Thermal Grasp
- Grab the enemy by the neck and blast them away, ragdolling them.
Dragon
- Draconic Slash (Guard Breaks)
- Slash your opponent with your right hand, stunning them on hit.
- Relentless Dash
- Dash forward and strike all enemies in your path, knocking them back.
- Claw Barrage
- Unleash a series of slashes that stun your opponent.
- Dragon Breath
- Release a powerful beam from your mouth that guard breaks on contact.
- Executing Flare (Bypass)
- Grab your opponent, throw them into the air, and fire a beam at them mid-air.
Lightning
- Call Lightning
- Teleport to a nearby enemy, knock them down, and follow up with an electric blast while they’re in shock.
- Thunder Grab
- Punch the enemy in front of you, knocking them back. Instantly executes if the enemy has less than 5% HP.
- Lightning Barrage
- Summon a barrage of thunder attacks. The first hit stuns, and the final hit guard breaks.
- Lighting Rod
- Summon lightning to pull a nearby player into the sky, then slam them back down.
- Electric Orbs
- Summon 4 electric orbs that auto-track enemies when you land M1s. Remaining orbs will auto-target the nearest enemy after 15 seconds.
Fire Force Reignition Abilities: Generation 2
Ice
- Ice Shards
- Send out 2 fast-moving ice shards that stun any enemies they hit.
- Frozen Blast
- Hit your enemies with a continuous barrage of cold wind.
- Glacier (Guard Break)
- Send a massive mountain of ice forward to crush and guard break your enemy.
- Flash Freeze
- Expel cold air from your instrument to freeze enemies in place.
Dual Crossblades
- Cross Slash
- Grab your opponent and slash them with your Cross Blades.
- Raging Inferno
- Release thermal energy from your blades to fire a flaming projectile forward.
- Caged Eruption (Guard Break)
- Stab the ground with a Cross Blade, surrounding yourself in flames that break guard.
- Crescent Combo (Bypasses Block)
- Uppercut your opponent with a Cross Blade to launch them, then leap up and slash again mid-air.
Sputter & Flare
- Send Flare (Allows Ability to Summon Friends) (Guard Breaks)
- Send forward one of your specialized machines containing Flare.
- Send Sputter
- Launch one of your machines containing Sputter into the sky and drop it onto the enemy.
- Dynamic Duo (Guard Breaks)
- Summon both Sputter and Flare at your sides, then dash forward with force.
- Send Friends
- Ride on Sputter and Flare and boost forward, damaging everything in your path.
Gun
- M1’s
- Basic close-range shooting combo with your primary weapon.
- M2’s
- Charged melee or enhanced shot depending on the stance or weapon used.
- Velocity Unbridled (Guard Breaks, I-frames)
- Take a stance and pull out a large sniper rifle, charging up and firing a powerful blast with invincibility frames during the wind-up.
- Rapid Fire
- Fire three quick shots followed by a strong finishing punch.
- Velocity Control
- Gain the ability to redirect bullets that have already been shot.
- Crazy Guns
- Unleash a barrage of bullets and finish with a heavy shotgun blast.
Libration Fists
- Exhaust Punch (Guard Breaks)
- Activate your gauntlet and perform a fast one-two punch combo forward.
- Destructive Dash (Blockable Grab)
- Use your gauntlet’s fire to dash forward and grab the enemy.
- Exhaust Shot
- Raise your hand and fire a wave of flames forward using your gauntlet.
- Liberate Enemy (Grab)
- Slam your opponent down with a fiery fist, crush their head underfoot, and finish with a powerful explosion.
Sickles
- Sickle Toss (Blockable Grab)
- Ignite and throw your sickle to grab enemies hit by it.
- Air Sickle
- Leap into the air while spinning your sickle around you.
- Spinning Sickle
- Charge up and rapidly swing your sickle in a circle around your body.
- Rhythm Slash (Guard Breaks)
- Throw your sickle forward, causing it to combust into 3 explosions on impact.
Charon
- Blitz Striker
- Temporarily vanish and return for a quick surprise strike.
- Scorching Slam (Counter)
- Catch your opponent’s arm and slam them into the ground in response to their attack.
- Clap
- Clap your hands together to trigger an explosive blast from your palms.
- Stamp
- Charge a ball of fire and launch it at your opponent.
- Ignition Dash
- Leap forward toward your opponent and deliver a gut punch.
Fire Force Reignition Abilities: Generation 1
Pilebunker
- M1’s
- Standard melee combo attacks with your Pile Bunker.
- M2’s
- Heavy strike used to pressure or finish enemies.
- Bunker Barrage
- Strike forward three times, launching the enemy into the air on the final hit.
- Charged Assault
- Dash quickly forward, leaving afterimages as you move.
- Missile Launch (Guard Breaks)
- Jump up and slam your Pile Bunker into the ground, causing small AOE damage and breaking guard.
- Bunker Grab (Grab)
- Impale the enemy with your Pile Bunker and slam them into the ground.
Lai Fist
- M1’s
- Standard melee strikes used for combos and pressure.
- M2’s
- Heavy follow-up or charged attack to deal more damage or extend combos.
- Palm Strikes (Final Hit Guard Breaks)
- Unleash a barrage of palm strikes and finish with a devastating punch that sends the enemy flying.
- Roundhouse
- Deliver a roundhouse kick that lifts opponents slightly into the air.
- Lai-Counter (Counter)
- Strike a pose briefly. If hit by an M1 during this time, you execute a one-inch punch that deals heavy damage.
- Lai-Chop (Guard Breaks)
- Dash forward and chop the opponent in the chest, creating a shockwave that blasts them away.
Shield
- M1’s
- Basic melee strikes using your shield for close combat pressure.
- M2’s
- Charged follow-up hit to extend combos or knock enemies back.
- Bunker Bash
- Slam your shield into the ground, dealing small AOE damage.
- Shield Toss (Guard Break)
- Throw your shield forward, knocking enemies back in the direction of impact.
- Courageous Charge (Guard Breaks)
- Ready your shield and charge forward. If you hit an enemy, you bash and stun them, slowing your momentum.
- Audacious Slam (Grab)
- Grab your opponent and bash their head with your shield for heavy damage.
Katana
- Spirit Cleave
- Cleave forward with your katana, tearing through the air and damaging enemies in your path.
- Mortal Dash (Guard Breaks)
- Prepare your katana and dash forward, finishing with a slash that disrupts and breaks guard.
- Mortal Steel
- Thrust your sword forward to damage all enemies in a straight line.
- Soul Unbound
- Release your soul temporarily to attack enemies. When you return to your body, you deal half of the damage inflicted by the soul again.
Mizu
- M1s
- Basic dagger strikes used in quick melee combos.
- M2s
- Charged dagger attack for stronger follow-ups or finishers.
- Skewer Stab (Guard Breaks)
- Quickly thrust your dagger forward, piercing the enemy’s body and breaking their guard.
- Skewer Throw
- Throw your dagger forward. If it hits an enemy, pull them back toward you.
- Phantom
- Summon a water clone and dash forward. After some time or with a second activation, the clone returns, hitting enemies in its path.
- Death From Below (Guard Breaks, Auto Grips)
- Stab your dagger into the ground, causing a split that ragdolls enemies. Instantly executes enemies below 5% HP.
Rifle
- M1s
- Basic melee or rifle-based strikes used for standard close-range combos.
- M2s
- Heavy follow-up or charged attack to extend or finish combos.
- Dirty Tricks
- Kick dirt into your enemy’s face, stunning and damaging them.
- Grenade Shot (Guard Breaks)
- Fire a grenade forward that explodes on impact, breaking guard.
- Gunshot Blow
- Create an explosive blast from your rifle barrel to damage nearby enemies.
- Rapid Succession (Grab) (Can be Blocked)
- Knock your enemy into the air and rapidly fire at their chest with your rifle.
Axe’n’Gun
- M1s
- Basic axe swings used in close-range melee combos.
- M2s
- Heavy axe strike for additional pressure or combo finishing.
- Overhand Swing (Guard Breaks)
- Slash your axe downward quickly, dealing damage and stunning any enemies hit.
- Momentous Slash (Guard Break)
- Spin your axe using momentum to dash forward and strike all enemies in your path.
- Axe Shot
- Fire a bullet from your axe, with the recoil pushing you slightly backward.
- Hack n’ Shoot (Grab)
- Step forward and slash into the enemy. If it connects, your axe gets lodged in their neck before you shoot them away.
Fire Force Reignition Abilities: Infernal
Scythe
- Light Attack
- Perform quick slashes with your scythe for basic melee combos.
- Heavy Attack
- Deliver a powerful scythe swing that deals higher damage or knockback.
- Scythe Pull
- Summon a portal that drags the nearest enemy directly to you.
- Multi Hitter (Guardbreak)
- Slash your enemy with your scythe and follow up with a punch to deal additional damage.
- Scythe Swipe (Guardbreak)
- Execute a quick scythe slash. If it lands, it triggers a multi-cut fire barrage.
- Revolving Smackdown (Guardbreak)
- Flip through the air and slam down onto your opponent for heavy impact and guard break.
Summoner
- Conjure Flame Breath
- Summon an Infernal Demon that breathes fire on your enemies, dealing area damage.
- Conjure Burning Step (Guardbreak)
- Summon an Infernal that dashes at your target and performs a powerful stomp if it hits.
- Conjure Crawler (Bypass)
- Summon a crawling Infernal that grabs your enemy, bypassing block.
- Conjure Bomber
- Summon an Infernal that chases the nearest target and explodes on contact.
Oni
- Rising Uppercut
- Unleash a powerful uppercut that launches your enemies into the air.
- Demon Step
- Quickly dash forward, damaging any enemies you pass through.
- Overhead Stomp (Guardbreak)
- Perform a massive overhead stomp that deals heavy damage and breaks guard.
- Flaming Shift
- Teleport above your target and slam into them from the air.
Greatsword
- Light Attacks
- Quick greatsword slashes used for close-range combos.
- Heavy Attacks
- Slower, more powerful greatsword swings used to apply pressure or finish combos.
- Cyclone Strike (Guardbreak)
- Spin rapidly to cut through enemies, then slam them into the ground.
- Raging Slashes (Guardbreak)
- Dash forward with three fast air slashes, ending with a strong downward slam.
- Cinder Cloak
- Coat your greatsword in flames, burning enemies on contact.
- Impale (Grab)
- Lunge forward to impale your enemy with your sword, then slam them into the ground.
Doom Claw
- Striking Claw (Guardbreak)
- Extend your claw to strike the enemy from long range and break their guard.
- Up-Smash (Guardbreak)
- Smash your enemy upward into the air with a powerful upper strike.
- Down-Smash
- Leap forward and slam your claw down onto the ground to damage enemies.
- Dooming (Guardbreak)
- Strike your enemy repeatedly with your claw in a relentless combo that breaks guard.
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