This Ink Game Power Tier List ranks all the powers. Find out which power is the best and why.

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Updates
- September 1st, 2025: Added new powers(Ultra Instinct, Player 100, and more)
Ink Game Power Tier List: Best & Worst Powers
| # | Power | Rarity | Why Itβs Ranked Here |
|---|---|---|---|
| π₯ Top Tier (S) | |||
| #1 | Quick Silver | Mythic | Momentum-based speed scaling lets you dominate most rounds effortlessly. |
| #2 | The Doctor | Mythic | Free self revive, teammate revive, bandage tool, and RLG carry bonus β unmatched support. |
| #3 | Lightning God | Mythic | 25% bonus damage + healing and Lightning Awakening. S-tier brawler pick. |
| #4 | Teleporting Gambit | Mythic | Boogie Woogie (clap teleport) + rock throw. High-skill, high-impact utility. |
| #5 | Time Stop | Mythic | Freeze nearby players for 3s. Great for PvP or evasion, but cooldown-based. And situational. |
| #6 | Ultra Instinct | Mythic | Grants 5 dodges (60s regen each). In certain games, you get more dodges. Dodge all ATKs. |
| π₯ Strong Tier (A) | |||
| #7 | Weapon Smuggler | Legendary | Flashbang and Grenade drop. Versatile utility tool for survival rounds. |
| #8 | Parkour Artist | Rare | Double jump + slide + smoke bomb = highly mobile and great for newer players. |
| π₯ Balanced Tier (B) | |||
| #9 | Player 100 | Rare | Fake death and regen. Decent trick ability for baiting or healing under pressure. |
| #10 | Phantom Step | Legendary | 2-dash clutch mobility tool. Great in Glass Bridge, 1v1, or chases. |
| #11 | Baseball Star | Epic | Strong bat knockback + rock throw. Powerful F2P reward for melee rounds. |
| #12 | Blackflash | Epic | Deals 40% HP on every second attack. High damage for aggressive styles. |
| #13 | Hercules | Legendary | Grab and throw players. Great for early round chaos or trolling. |
| π¨ Low Impact Tier (C) | |||
| #14 | Bulldozer | Rare | Charge through players but long windup and self-stun make it risky. |
| #15 | Super Strength | Epic | 3x push distance but also 3x cooldown. Situational use at best. |
| #16 | Medic | Common | Bandage drops and RLG support. Simple but limited power ceiling. |
| π₯ Weak Tier (D) | |||
| #17 | Player 120 | Common | Takedown tool is clunky, disabled in many rounds, and low impact overall. |
| #18 | Trickster | Rare | Trip and Banana Peel have niche use but are too hard to execute effectively. |
| β οΈ Legacy / Unobtainable | |||
| #19 | Sharpshooter | Epic | One-shot revolver + Deadeye. Was broken in Rebellion, now unobtainable. |
Ink Game Powers Guide β Rarity, Effects & How to Get
| Power | Rarity | Effect | How to Obtain |
|---|---|---|---|
| π© Common Powers β 72% | |||
| Medic | Common | Drop Bandage every 20s to heal self or others. Helps in Red Light healing. | Power Roll |
| Player 120 | Common | Grants Takedown tool to ragdoll others. Disabled in most final games. | Power Roll |
| π¦ Rare Powers β 17% | |||
| Trickster | Rare | Trip and Banana Peel tools to ragdoll others. 15s cooldown each. | Power Roll |
| Parkour Artist | Rare | Double Jump, Slide (C key), and Smoke Bomb tool. | Power Roll |
| Player 100 | Rare | Fake Ragdoll tool + fast healing while playing dead. | Power Roll |
| Bulldozer | Rare | Steamroller tool knocks down players on charge. | Power Roll |
| πͺ Epic Powers β 8% | |||
| Super Strength | Epic | 3x Push distance; Push cooldown = 45s. | Power Roll |
| Blackflash | Epic | Every 2nd attack = 40% HP damage with knockback (60s cooldown). | Power Roll |
| Sharpshooter | Epic | One-shot revolver in Rebellion + Deadeye auto-aim. | Unobtainable (Old Scheduled Reward) |
| Baseball Star | Epic | Bat with strong knockback + throwable rocks. | Day 30 of Scheduled Rewards |
| π¨ Legendary Powers β 2.9% | |||
| Phantom Step | Legendary | 2 Phantom dashes; replaces Speed 5. CD varies by mode. | Power Roll |
| Weapon Smuggler | Legendary | Summons Grenade or Flashbang for player or team use. | Power Roll |
| Hercules | Legendary | Pick up and throw players. May alert Young-Hee in RLG. | Power Roll |
| π΄ Mythic Powers β 0.1% | |||
| Quicksilver | Mythic | Momentum-based sprinting; gets faster if uninterrupted. 2 dashes too. | Power Roll |
| Teleporting Gambit | Mythic | Boogie Woogie (Teleport Clap + Rock Throw tools). | Power Roll |
| Time Stop | Mythic | Freeze nearby players for 3s (CD: 90s). | Power Roll |
| Lightning God | Mythic | +25% damage, MP5 instakill chance, Lightning Awakening tool (8m15s CD). | Power Roll |
| The Doctor | Mythic | 1 free self-revive, revive others, Bandage Drop + RLG carry buff. | Power Roll |
| Ultra Instinct | Mythic | Dodge all attacks. Only Mythic not from rolls. | AFK World (0.04% on 30 mins interval) |
Power Roll Rarity Odds
| Rarity | % Chance | Odds (1 in) | ~99.9% Chance After |
|---|---|---|---|
| Common | 72% | 1.39 | ~1 roll |
| Rare | 17% | 5.88 | ~41 rolls |
| Epic | 8% | 12.5 | ~86 rolls |
| Legendary | 2.9% | 34.48 | ~240 rolls |
| Mythic | 0.1% | 1000 | ~6,907 rolls |
How to Get Power Rolls in Ink Game
- β Win Squid Game or Rebellion
- π€ AFK World (6 hours = 1 roll)
- πΈ Buy with Robux:
β’ 1 Roll = 175 Robux
β’ 10 Rolls = 1,699 Robux
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