Locked 2 Tier List: Best Weapons (June 2026)

Here’s the updated Locked 2 tier list ranking all the weapons. Find out which weapons are the best in Roblox Locked 2.

Locked 2 Tier List

Locked 2 Tier List Updates & Notes

Locked 2 Tier List

This tier list ranks all weapons in Locked 2 based on their impact in matches, including scoring ability, utility, and overall reliability. Some weapons shine in specific roles, while others are strong in almost every situation.

S-Tier Weapons

  • Emperor Impact (Unique)
    • Effect: Instant high-speed shot
    • Cooldown: 100s
    • Notes:
      • Extremely fast and reliable scoring option that is hard to defend
      • No setup needed, but the long cooldown limits frequent use
  • Serpent (Unique)
    • Effect: Clears the ball forward (hold to jump higher)
    • Cooldown: 130s (65s if missed)
    • Notes:
      • Very easy clearing tool
  • Big Bang Drive (Unique)
    • Effect: Leaps into the air and delivers a bicycle kick that sends the ball backwards
    • Cooldown: 120s (60s if missed)
    • Notes:
      • Need to get good aim for the best use
      • Long cooldown

A-Tier Weapons

  • Crushing Header (Epic)
    • Effect: Powerful header shot
    • Cooldown: 100s
    • Notes:
      • Useful for forwards in specific situations
      • Needs proper setup to land effectively
  • Blackhole Trap (Epic)
    • Effect: Traps the ball midair with perfect control
    • Cooldown: 60s
    • Notes:
      • Great for interceptions and regaining possession in midfield
      • Requires good positioning to use effectively
  • Immense Speed (Legendary)
    • Effect: 3 burst dashes with increasing speed
    • Cooldown: 100s
    • Notes:
      • Best mobility option for breaking defenses and repositioning quickly
      • Does not provide direct ball control or scoring ability
  • Riptide Curve (Legendary)
    • Effect: Adds directional spin to shots
    • Cooldown: 60s
    • Notes:
      • Low cooldown scoring tool that is hard to predict
  • Perfect Counter (Unique)
    • Effect: Extended counter dribble vs. steals
    • Cooldown: 100s
    • Notes:
      • Very strong in 1v1 situations and shuts down defenders completely
      • Requires proper timing to be effective
  • Bunny (Rare)
    • Effect: Leap high into the air
    • Cooldown: 80s
    • Notes:
      • Provides vertical mobility and helps forwards
      • Lacks real impact in offense or defense
      • A to S tier in Scrims
      • B in Autos

B-Tier Weapons

  • Direct Shot (Common)
    • Effect: Faster shot from teammate pass
    • Cooldown: 60s
    • Notes:
      • Simple and easy to use
      • Outclassed by better scoring weapons
  • Power Shot (Rare)
    • Effect: Charge to release a stronger shot
    • Cooldown: 100s
    • Notes:
      • High power and range
      • Charge time makes it risky to use

C-Tier Weapons

  • Metavision (Unique)
    • Effect: Shows ball trajectory, +10% speed, prevents ankle breaks for 10s, grid vision
    • Cooldown: 70s
    • Notes:
      • Works well for all roles but does not directly help with scoring
  • Super Fast Scissors (Rare)
    • Effect: Rapid dribble burst forward
    • Cooldown: 40s
    • Notes:
      • Good for gaining space with very low cooldown
      • Outclassed by stronger dribble abilities
  • Stealthy Steps (Rare)
    • Effect: Grants invisibility and speed boost
    • Cooldown: 80s
    • Notes:
      • Useful for surprise plays and repositioning
      • Becomes predictable against experienced players
  • Dragon Header (Legendary)
    • Effect: Dash forward into a powerful header
    • Cooldown: 150s (75s if missed)
    • Notes:
      • Strong finishing move but requires setup
      • Very long cooldown limits usage

D-Tier Weapons

  • Monster Lift (Epic)
    • Effect: Lifts the ball overhead to bypass defenders
    • Cooldown: 40s
    • Notes:
      • Terrible against skilled players and in scrim

Niche Tier [Goalkeepers & Defenders Only]

  • Primal Handstand (Epic)
    • Effect: Acrobat move to block difficult shots
    • Cooldown: 60s
    • Notes:
      • Excellent for goalkeepers with strong defensive value
      • Limited use outside the goalkeeper role
  • Bear Claw (Common)
    • Effect: Catch the ball instead of deflecting
    • Cooldown: 30s
    • Notes:
      • Decent for goalkeepers
      • Very limited outside that role
  • Stylish Reach (Common)
    • Effect: Increase defensive hitbox range
    • Notes:
      • Helpful for defenders

Others

  • Chameleon
    • Effect: Copy other weapons
    • Could work great or worse depending on the copied ability

Disclaimer: This Locked 2 tier list is subjective and reflects opinions based on current understanding, testing, and available information at the time of creation. It should not be treated as absolute or definitive. Rankings may change due to future updates, balance changes, new discoveries, or differences in playstyle and experience. Use this tier list as a general reference rather than a final judgment.

That’s it for now in this post on the Locked 2 tier list. I will try my best to keep the tier list up to date.

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