Wizard Alchemy Enchantments List & Guide

Here’s the guide to Wizard Alchemy enchantments. I have shared the complete list of all enchantments, their buff details, and more.

Wizard Alchemy Enchantments List & Guide

Wizard Alchemy Enchantments

Enchantments are one of the most important progression systems in Wizard Alchemy. They can greatly improve your wand by increasing damage, boosting Alchemy Luck, reducing spell cooldowns, improving movement speed, and strengthening elemental attacks. If you plan on farming bosses, gathering materials, or brewing rare potions efficiently, enchanting your wand should be a top priority.

How to Enchant Your Wand in Wizard Alchemy

To enchant a wand, you need Enchanted Stones and access to the Enchant Table located on the Sea of Oblivion island. Every enchantment is randomly rolled, so you may need a large number of stones before getting the bonuses you want.

  • Travel to the Sea of Oblivion island.
  • Use your broom and fly toward the ocean between the Departure Island portal and the leaderboard area.
  • Locate the Enchant Table on the island.
  • Equip the wand you want to upgrade.
  • Use one Enchanted Stone at the altar to apply an enchantment.
  • The enchantment type and tier are random.

Because enchantments are based on luck, it is usually a good idea to save stones for stronger wands rather than spending them on early-game equipment.

How to Get Enchanted Stones in Wizard Alchemy

Enchanted Stones are stored under the Special Props section of your backpack. They can be obtained from several activities throughout the game.

  • Enchanted Sword Fern
    • Found on a small island near the lava waterfall.
    • Has a large amount of health but does not fight back.
    • Can drop Enchanted Stones along with other valuable materials.
  • Bosses
    • Lava Behemoth has a guaranteed Enchanted Stone drop.
    • Mutant Iron Axe Orc has a guaranteed enchanted stone drop.
    • Mutant Orc Priest has a guaranteed Enchanted Stone drop.
  • Quests
    • The Scorching Lava Behemoth quest rewards an Enchanted Stone.
    • The Rare High-Grade Materials quest from The Witcher: Rend Blackhand rewards 10 Enchanted Stones.
  • Special Chests
    • Look for chests with glowing orange symbols.
    • These spawn randomly around the map.
    • Not every chest contains an Enchanted Stone.
  • Codes

All Enchantments in Wizard Alchemy

Every enchantment has five tiers. Higher tiers provide stronger bonuses, making them much more valuable. Getting a Tier V enchantment can take considerable luck and grinding, but the stat increase is often worth the effort.

Luck [Brewing]

  • Increases Alchemy Luck.
  • Tier I: +10%
  • Tier II: +20%
  • Tier III: +30%
  • Tier IV: +40%
  • Tier V: +50%

Swift [Movement]

  • Increases movement speed.
  • Tier I: +5%
  • Tier II: +10%
  • Tier III: +15%
  • Tier IV: +20%
  • Tier V: +25%

Fatal [Combat]

  • Increases Critical Damage.
  • Tier I: +5%
  • Tier II: +10%
  • Tier III: +15%
  • Tier IV: +20%
  • Tier V: +25%

Critical Hit [Combat]

  • Increases Critical Hit Rate.
  • Tier I: +5%
  • Tier II: +10%
  • Tier III: +15%
  • Tier IV: +20%
  • Tier V: +25%

Blazing Fire [Element]

  • Increases Fire Damage.
  • Tier I: +8%
  • Tier II: +16%
  • Tier III: +24%
  • Tier IV: +32%
  • Tier V: +40%

Thunder [Element]

  • Increases Thunder Damage.
  • Tier I: +4%
  • Tier II: +8%
  • Tier III: +12%
  • Tier IV: +16%
  • Tier V: +20%

Shadow [Element]

  • Increases Dark Damage.
  • Tier I: +4%
  • Tier II: +8%
  • Tier III: +12%
  • Tier IV: +16%
  • Tier V: +20%

Holy Light [Element]

  • Increases Light Damage.
  • Tier I: +4%
  • Tier II: +8%
  • Tier III: +12%
  • Tier IV: +16%
  • Tier V: +20%

Tides [Element]

  • Increases Water Damage.
  • Tier I: +4%
  • Tier II: +8%
  • Tier III: +12%
  • Tier IV: +16%
  • Tier V: +20%

Ice [Element]

  • Increases Ice Damage.
  • Tier I: +4%
  • Tier II: +8%
  • Tier III: +12%
  • Tier IV: +16%
  • Tier V: +20%

Magic [Combat]

  • Increases Attack.
  • Tier I: +2%
  • Tier II: +4%
  • Tier III: +6%
  • Tier IV: +8%
  • Tier V: +10%

Staying Calm [Utility]

  • Reduces spell cooldowns.
  • Tier I: 10% Cooldown Reduction
  • Tier II: 20% Cooldown Reduction
  • Tier III: 30% Cooldown Reduction
  • Tier IV: 40% Cooldown Reduction
  • Tier V: 50% Cooldown Reduction

Best Enchantments to Prioritize

If your goal is faster progression, Luck and Staying Calm are generally the most valuable enchantments because they improve farming efficiency and spell uptime. For combat-focused players, Magic, Fatal, Critical Hit, and the enchantment matching your main element are usually the strongest choices.

That’s it in this post on Wizard Alchemy Enchantments List & Guide.

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