Here’s the Jujutsu Shenanigans DISASTER PLANTS update log covering new codes and content. Find out what’s new and what changed in the latest Jujutsu Shenanigans Disaster Plants Update.
Jujutsu Shenanigans Disaster Plants Update
Update Summary: The Disaster Plants update was released on March 20th, 2026, and introduced new abilities for multiple characters, including fresh specials and moves, along with a wide range of balance changes, reworks, and quality-of-life improvements. Several systems like Duels, Roulette, Workshop, and Skill Builder have also been updated, alongside bug fixes and new emotes.
Jujutsu Shenanigans Disaster Plants Update Log
This update brings new content, adjustments, and fixes across different characters and game systems:
- Disaster Plants:
- Added a new special: Flower Field.
- New moves introduced:
- Root Swarm
- Surging Thorns
- Bud Shot
- Defense Response
- Crow Charmer:
- Added a new special: Flock.
- New moves added:
- Impetus Updraft
- Circling
- Gliding Flight
- Bird Control
- Puppet Master Changes:
- Awakening drains faster when using offload.
- Absolute Destruction hitbox size has been reduced.
- You can no longer damage your own puppets.
- Ultra Cannon can now be fired early while holding the skill.
- Puppet Barrage can’t be used while stunned.
- Heat Emission offload no longer stuns enemies.
- Ultra Cannon now has a cooldown when offloaded.
- Air variant of Absolute Destruction now costs only 1 year.
- Holding Ultra Cannon now ragdolls enemies.
- Defense Attorney Updates:
- Reworked:
- Judgement’s Reach
- Twirling Strikes (Pressing Charges)
- No Escape variant
- Removed Extended Swings variant.
- Extended Swings no longer unstuns before the final hit.
- Health reduced to 90.
- Justice Served hitbox increased.
- Extended Swings speeds up by 20% after a hit.
- You now heal when ending the domain.
- Reworked:
- Switcher Adjustments:
- Boogie Woogie no longer requires awakening (still drains).
- Perfect Boogie Woogie now fully refunds awakening.
- Can now swap with stationary throwables.
- Feint Boogie Woogie can now be feinted.
- Boogie Woogie from feints is 50% faster.
- Using it on throwable objects reduces cooldown by 50%.
- Swift Kick adjustments:
- Grab is slower on miss/block, faster on hit.
- Kick now forces wakeup.
- No longer punishes 3 times after a single block.
- Feinting first hit now unstuns the opponent.
- Brute Force changes:
- Black Flash damage reduced (30 → 18).
- Slightly larger downward hitbox.
- Knockback now sends enemies slightly upward.
- Pebble Throw updates:
- +R sets to 3rd M1.
- No longer uses cooldown unless triggered on hit.
- Swap timeframe increased by 1s.
- Cooldown reduced by 3s.
- Elbow Drop tweaks:
- Ragdoll time increased slightly.
- Forward hitbox slightly increased.
- Cooldown reduced by 2s.
- Head of the Hei:
- Final melee attack has a new animation and guarantees projection before freezing an opponent.
- Creator Clash Changes:
- World Cutting Slash disabled.
- Kill requirement reduced to 30.
- Adjusted limits for custom skills.
- Damage per second is now capped.
- Sound effect volume now has a limit.
- Fixed display name visibility issue.
- Duels:
- Destruction disabled in Ranked.
- Falling into the void teleports you to the center.
- Added short invincibility on spawn.
- Domain capture after respawn extends invincibility.
- Roulette:
- AMS reworked with more content.
- Many Absolute moves disabled.
- Absolute can no longer be activated.
- Rika Throw range reduced significantly.
- Original weighted vote system returns.
- Lobby music now plays during rounds when in lobby.
- Workshop Improvements:
- Page info now saves across categories.
- Added page jumping via page counter.
- Favourites sorted from newest to oldest.
- Favourites now paginated.
- Search added for favorited items.
- Skill Builder Updates:
- Added CAN COLLIDE to VISUAL block.
- Added REFLECT COUNT to PROJECTILE block.
- PROJECTILE TAG is now cached.
- Added IS HOLDING condition.
- Added tooltips to most properties.
- Reverted AIR detection behavior.
- Loop blocks limited to 400 keys.
- Damage now correctly links to original user.
- Respawning resets FOV to 70.
- Fixed HOLD issue in LOOP block.
- Shop Updates:
- Buying 10x emotes lets you choose one.
- Added 21 new emotes including Chalk Toss, DARE, Looping, Garry, Wonderland, and more.
- Jackpot emote reverted, now available as Lonely.
- Rocks emote now flings on loss.
- Mystery emote now has VFX.
- Group emote range increases with more players.
- General Changes:
- Lock-on disabled for certain skills.
- Damage tracking extended to 30 seconds.
- New control setting: Menu Scale.
- Mobile & QoL:
- Mobile controls can now be resized.
- Lock-on button can be repositioned.
- Dragging objects no longer moves the camera.
- Menus now hide controls when opened.
- Fixed missing melee icon.
- Fixed Auto Use highlighting issues.
- Bug Fixes:
- Fixed Helping Hand not returning after being hit.
- Fixed negative kills blocking workshop access.
- Fixed disabled skill usage issues (multiple cases).
- Fixed animation timing display in skill builder.
- Fixed console branch creation issues.
- Fixed burst display and evasive bugs.
- Fixed NPC interaction with skill builder properties.
- Improved move name filtering retry.
- Fixed lighting issue with Deadly Sentencing.
- Fixed Ratio Breaker freeze issue.
- Ground Pitch now cancels properly.
- Fixed custom skills failing to load.
- Fixed Overlay effect cancellation issue.
New Codes
So far, no new code has been released for the Disaster Plants Update. If a new code comes up, I will add it here and on our JJS codes tracker page.
That’s it for now in this post on Jujutsu Shenanigans Disaster Plants Update Codes & Patch Notes.
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