Here’s a complete guide to Universal Tower Defense Traits. This guide covers the full list of all traits, their effects, and much more.
Universal Tower Defense Traits
Traits are special perks that you can apply to the units to make them stronger with unique buffs. Each trait is unqiue and grants specific buffs. For example, Ruler is one of the traits – when applied, the unit gets a massive DMG boost, heavy cooldown reduction, and increased range attributes.
How to get traits in Universal Tower Defense?
To add a Trait to a unit in Universal Tower Defense, head to the Upgrades area located behind the Summoning zone on the main map. Enter the building and look to the left, where you’ll find the Traits + Stats shop. From there, select the unit you want to modify, then roll using Trait Rerolls. Keep rerolling until you land a Trait that fits your build or playstyle, as there’s no limit other than how many rerolls you have available.
Trait Rerolls can be obtained in several ways. They drop as rewards from Challenges, and you can also purchase them from the Merchant, Virtual Shop, or directly from the Store. Players with access to the Battlepass can earn additional rerolls through its reward tiers. On top of that, always make sure to redeem all active Universal Tower Defense codes, as these often include free Trait Rerolls and can save you a significant amount of grinding.
Universal Tower Defense Traits List & Effects
Here’s the complete list of all Universal Tower Defense Traits and their effects/perks:
- Ruler (0.1%)
- Effects: +200% Damage, −20% Cooldown, +30% Range, 1 placement limit
- Pros: Massive boost to damage and cooldown, works on almost all unit types, excellent for both bosses and regular waves
- Cons: Only one unit with this trait can be placed
- Eternal (0.2%)
- Effects: −20% Cooldown, +2% Damage and +1% Range per wave (caps at 25 waves → +50% Damage, +25% Range)
- Pros: Scales extremely well into the late game, very strong in long boss fights
- Cons: Weak during early waves before scaling kicks in
- Fission (0.15%)
- Effects: +15% Damage, −15% Cooldown, +25% Range, applies Radiation DoT
- Pros: Balanced stat boosts, Radiation is effective against high-HP enemies
- Cons: Radiation becomes useless if enemies are immune
- Astral (0.45%)
- Effects: +20% Affliction duration, −20% Cooldown, +15% Range, DoT stacks, 1 placement limit
- Pros: Perfect for DoT-focused units, excellent against tanky bosses
- Cons: Limited to one placement
- Sacred (0.3%)
- Effects: +25% Damage, −10% Cooldown, +25% Range, −15% Cost
- Pros: Well-rounded stat increases, works on any unit type
- Cons: Lacks a specialized role, such as boss-only or DoT focus
- Wizard (0.5%)
- Effects: +30% DoT Damage, −15% Cooldown, +20% Range
- Pros: Extremely strong for magic and DoT-based units
- Cons: Ineffective on non-DoT units
- Duelist (0.8%)
- Effects: +25% Critical Rate, +20% Range, +35% Boss Damage
- Pros: Excellent for bosses and elite enemies
- Cons: Lacks general damage scaling for normal waves
- Artificer (0.65%)
- Effects: Increases stats gained from relics by 15%
- Pros: Scales incredibly well with heavy relic investment
- Cons: Relic farming can be time-consuming
- Lightspeed (1.5%)
- Effects: −20% Cooldown
- Pros: Very noticeable ability spam increase
- Cons: Only improves cooldown
- Lethal (5%)
- Effects: +15% Critical Rate, +30% damage to enemies below 50% HP
- Pros: Strong against mobs, clutch finisher damage
- Cons: Damage bonus is situational
- Deadeye (2.5%)
- Effects: +20% Range
- Pros: Solid range increase
- Cons: No damage or cooldown improvement
- Prodigy (9.99%)
- Effects: +50% Unit Experience
- Pros: Great for leveling units quickly for evolution
- Cons: No combat benefits
- Fortunate (Farms only) (1%)
- Effects: +20% Income
- Pros: Excellent for boosting the economy on farm units
- Cons: Only works on farming units
- Enhanced (29.67%)
- Effects: Small damage increase, scales up to Tier III
- Pros: Reliable minor damage boost
- Cons: No standout effects
- Precise (24.98%)
- Effects: Small range increase, scales up to Tier III
- Pros: Improves attack coverage slightly
- Cons: No damage or cooldown bonuses
- Agile (24.98%)
- Effects: Small cooldown reduction, scales up to Tier III
- Pros: Basic cooldown improvement
- Cons: One-dimensional and low impact
This is all in this post: Universal Tower Defense Traits List & Guide.
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