Here’s the updated Fisch tier list ranking all the currently available fish rods. Find out which rods are the best in Roblox Fisch and their stats.
Fisch Tier List Updates & Notes
- June 27th, 2026: Lemonade Serenade Buffs
- Last Updated: June 26th, 2026
- Beach Ball Rod
- Creamsicle Rod
- Floatie Rod
- Lemonade Serenade
- Pool Noodle Rod
- Sand Castle Caster
- Starshell Rod
- Notes: Redeem the latest Fisch codes for freebies
Fisch Tier List: Rods Rankings
The following tier list for Roblox Fisch ranks the fish rods in the following tiers:
- Tier 0: Meta [The most versatile and powerful rods in the game]
- Tier 1: Very Good
- Tier 1.5: Good
- Tier 2: Decent
- Tier 3: Okayish
- Tier 4: Average
- Tier 5: Below-Average
- Tier 6: Meh
Fisch Tier List: Tier 0
- Masterline Rod
- Lure Speed: 1000%
- Luck: 350%, Control: 0.15, Resilience: 50%
- Max Weight: Infinite, Line Distance: 250 m, Disturbance: +3
- Passive: +50% Progress Speed, +25% Forced Progress Speed
- Mutations: 25% Ascended (9.9×), 10% Blessed (8.5×), +5% Shiny (1.85×), +5% Sparkling (1.85×)
- Notes: Highest lure speed and luck in the game; the definitive ultimate rod.
- Migu
- Overview: Stage 8 limited rod from Migura, extremely high-end with top-tier speed and multi-layered passive
- Core Stats: 427% Lure Speed, 237% Luck, 0.101 Control, -185% Resilience, ∞ kg, 401m Line, +4 Disturbance
- Durability: 200 (Lava, Noxious Fluid, Brine)
- Cost: 4,014,014C$ (Level 401 requirement)
- Start Boost: +31% progress at minigame start (40.1% with Supersonic 8.01×)
- Loot Boosts: 1.41× Rare Finds, +14% Shiny chance, guaranteed Mesmerized (3.2×) every 3 catches
- Relic Chances: 9% Enchant Relic and 1% Exalted Relic on bonus catches
- Combat Mechanic: Knife system adds 3 cuts; +4% progress per dodge, but taking hits cuts the progress bar position
- Cons: Lacks Resilience
- Onirifalx
- Overview: Onirifalx (Stage 10, Level 1000) found in The Depths, sourced from Nick [1261, -723, 1289]
- Core Stats: 777% Lure Speed, 277% Luck, 0.17 Control, negative infinite Resilience, infinite Max Kg
- Durability & Range: 200 durability (resists lava, noxious fluid, and brine), +4 Disturbance, 777m Line Distance
- Hunt Focus: Absolute Darkness (+2 bonus)
- Minigame Passive Boosts: 30% chance to start with +30% progress, +70% base progress speed, gains +5% per perfect catch (up to +50%), but loses 0.01 control per perfect catch (up to -0.1)
- Mutation Chances: 50% Levitas (5×), 7% Sacratus (7×), 3% Puritas (8.7×)
- Notes: strong stats but you must be skilled enough for moving bar or you can use enchantments
- Castbound
- Castbound is a limited rod obtained from The Guide NPC [2045, -645, 2475], requiring Level 1000 and unlocked at Stage 10.
- It features extremely strong core stats with infinite Lure Speed, 390% Luck, 0.14 Control, 32% Resilience, 180m Line Distance, and infinite Max Kg capacity.
- It provides a passive +15% XP from all caught fish, making it useful for fast leveling.
- Every catch has a 50% chance to duplicate the fish with a special mutation: Cosmos (10.85×), Nebula (9.2×), Energy (8.55×), or Fury (11.7×).
- During a Perfect Catch, Control gradually drops to -0.15 while a Slashing mechanic activates, dealing repeated progress ticks starting every 0.8 seconds that accelerate down to 0.1 seconds per slash.
- If the Perfect Catch is lost, the rod loses its slashing ability, locks Control at -0.15, and grants +30% Forced Progress Speed as a compensation effect.
- Soulreaper
- SOULREAPER [Reaper NPC (2025, -645, 2460), Level 1000, Limited rod] is an ultra-endgame rod with extreme stats including 999.9999% Lure Speed, 288.88% Luck, 0.177 Control, 16.66% Resilience, 999m Line Distance, and infinite Max Kg.
- It has strong durability (200) against Lava, Noxious Fluid, and Brine, making it viable in all hazardous fishing zones.
- Its main passive gives a 50% chance to apply Paranormal (5×) along with major global boosts: +50% Fish Weight, +33% Progress Speed, and +6% chances for both Shiny and Sparkling fish.
- The Tombstone mechanic (50% chance) can trigger during fishing, spawning 1–2 random fish from the current pool, all guaranteed to be Paranormal (5×).
- If a Paranormal fish is hooked while Tombstone is active, final Fish Weight is multiplied by 1.5×, significantly boosting value.
- Every 3 to 6 catches, it duplicates the caught fish and grants a Spirit variant (5.2×), adding a consistent bonus layer of extra high-value catches.
Fisch Tier List: Tier 1
- Noiseform Rod
- Overview: Noiseform is a limited Stage 12 rod obtained from the Mysterious Shadow[-2905, -1010, 5988]
- Core Stats: 125% Lure Speed, 290% Luck, 0 Control, 65% Resilience, infinite Max Kg, +4 Disturbance, and 100m Line Distance.
- Passive Bonuses: Grants +15% Progress Speed, +7% Forced Progress Speed, +22% Weight Boost, with a 35% chance for Soultorn (8.5×) and a 25% chance for Flowed (6.5×).
- Soultorn Effect: Every catch has a 35% chance to generate a higher-rarity Soultorn fish with a 1.85× Weight Boost, making the rod excellent for valuable catches.
- Zone Minigame: Every 3.5 seconds, there is a 50% chance for three zones to appear. Correct selections grant +20% progress, incorrect picks reduce control by 28%, and four mistakes instantly end the minigame. Completing catches without mistakes gives a 33% chance for Rhythmic (11×).
- Star Beam Event: Every 0–10 seconds, a Star Beam sequence can trigger, dropping 10 arrows over 2.25 seconds. Each arrow grants +2% progress, allowing players to gain up to +20% extra progress during a catch.
- Astraeus Serenade
- The Astraeus Serenade is a limited-stage rod obtained from Astraeus and becomes available at Stage 11 for 50,000,000C$.
- It has extremely strong fishing stats with 100% Lure Speed, 300% Luck, 20% Resilience, 250m Line Distance, +1 Disturbance, and infinite Max Kg capacity.
- The rod provides a permanent +50% Progress Speed bonus along with a 10% chance to instantly fill the progress bar while reeling in fish.
- Its passive slightly reduces fish size with a -10% Fish Weight effect, but makes up for it by giving chances to apply powerful mutations like Astraeus (9.6×), Serene (8.5×), Breezed (8.6×), Nova (6×), and Celestial (4×).
- Every 2.25 to 10 seconds, the rod triggers a Flurry of Stars event lasting 2.25 seconds where stars rapidly fall onto the fishing bar, starting every 0.5 seconds and speeding up to every 0.1 seconds.
- During the Starfall passive, 10 stars normally appear for a total of +30% Progress, while an additional 3 bonus stars can spawn during the flurry for another +9% Progress boost.
- Lullaby
- Lullaby (Simon NPC, GPS = -1345, 130, -39935, Level 500, Limited rod) has strong balanced stats with 90% Lure Speed, 225% Luck, 0.25 Control, 25% Resilience, 80m Line Distance, and infinite Max Kg.
- It provides a powerful mutation kit: 24% Prismatic (6.5×), 18% Rainbow (6×), 12% Mythical (5.5×), plus small boosts to Shiny (1.85×) and Sparkling (1.85×), with an extra +2% Prismatic chance during Night.
- The rod revolves around a Metronome mechanic, where a swinging pendulum requires timed clicks to activate different temporary buffs depending on the variant.
- Resistant Composition version grants the Resistant Status Effect, increasing +20% Resilience and +0.05 Control per successful hit, stacking briefly but decaying on misses.
- Other variants rotate different buffs via the same timing system, including Quickening Symphony (boosts Lure Speed + Progress Speed), Strengthening Melody (adds Max Kg + Line Distance + XP), and Fortuitous Harmony (boosts Luck + Fish Weight).
- The most advanced state, Prismatic Sinfonia, turns hits into a full multi-stat amplification buff, increasing mutation chances (Prismatic/Mythical/Shiny/Sparkling) along with Lure Speed, Luck, Control, Resilience, Progress Speed, Line Distance, Fish Weight, and XP, but all versions punish misses by reducing buff duration by 1 second.
- Rememberance
- Remembrance [Luneth NPC (2058, -645, 2475), Level 1000, Limited rod] is a high-end fishing rod with 100% Lure Speed, 300% Luck, -0.1 Control, 20% Resilience, 170m Line Distance, and infinite Max Kg capacity.
- It has a strong mutation passive with a 50% chance to apply Fluttering (7×) on caught fish.
- The rod introduces a dual-target fishing mechanic where a dark fish appears alongside the normal fish, adding a layered control challenge.
- The dark fish contributes a -1.0× progress ratio, acting as a negative influence that must be managed while reeling.
- If the progress bar stays only on the white fish, the rod enters Perfection Mode, granting +10% Progress Speed per second as a stacking ramp-up bonus.
- If the bar shifts onto the dark fish, Progress Speed is penalized by -10% per second until it resets back to its base value, making positioning and control timing critical.
- Hades’ Soul-Scythe
- Location: Hades’ Underworld of Indefinite [-8649, -4243, 434] | Source: Purchasing | Price: 25,000,000C$ | Stage: Stage 10
- Lure Speed: 200% | Luck: 250% | Control: 0.1 | Resilience: 10% | Max Kg: infkg | Disturbance: +5 | Line Distance: 120m
- 20% chance for Soultouched (7.5×)
- Each catch affects Curse Meter by +3% per perfect cast, +5% per catch, +10% per perfect catch, and -10% per reel snapped; once full, it grants 100% chance for Hades’ Curse (11.1×), -50% Resilience, and +50% Fish weight
- 10% chance to grant +100% progress at the start of the minigame, and every few seconds a flurry of 4-10 Wisps swarm the fish for 1.5 seconds, granting 4% progress per wisp during the Day and 6% during Night, with higher Resilience causing more frequent attacks
- Oplympian Godbreaker
- Location: Olympian Fissure [ -8830, -4243, -147] | Source: Purchasing | Price: 50,000,000C$ | Stage: Stage 11
- Lure Speed: 98.1% | Luck: 265% | Control: 0.18 | Resilience: 19.81% | Max Kg: infkg | Durability: 200 (Lava, Noxious Fluid, Brine) | Disturbance: +3 | Line Distance: 98.1m
- Passives
- +35% Progress Speed | 30% chance for Cragged (7×) | 30% chance for Gravitas (9.81×)
- 50% chance every 1.25 seconds to pull the fish towards the bar, granting +3% Progress if the fish is within the bar; 30% chance to trigger Starcaller Cry with -0.15 Control, +5 Disturbance for the next 3 catches, and a Black Hole that grants 2 to 5 fish of equal or lower rarity with 100% chance for Cragged (7×), while failing a Perfect Catch cancels the Black Hole
- If a Gravitas fish is hooked during Starcaller Cry, it triggers Collapsing Gravity and multiplies final fish weight by 1.981×; there is also a 5% chance to summon Meteor Shower where 12 meteors strike the fish for +6% Progress each, with the chance increasing by +5% every catch until triggered; against Progress Locked Fish, Progress Speed becomes -75%, the pull passive grants +3% or +9% Progress, stabs give half progress without stun, and Meteor Shower cannot be summoned
- Fabulous Rod
- Stage: 12
- Stats: 100% Lure Speed, 300% Luck, 0 Control, 50% Res, 100m Line, +3 Disturbance
- Cost / Location: Calm Zone (Fabulous Deity’s Quest – Level 1000)
- Passive: 26% chance for Fabulous mutation; slash triggers provide massive control and speed buffs.
- Requiem
- Stage: 11
- Stats: 120% Lure Speed, 277% Luck, 0.1 Control, 63% Res, 1.5M kg Max, 100m Line
- Cost / Location: 15,000,000 C$ (Sunken Reliquary – Crafted)
- Notes: Exceptional balance of high luck, high lure, and heavy weight capacity.
- Verdant Oath
- Stage: 10
- Stats: 95% Lure Speed, 300% Luck, 0.1% Control, 75% Resilience, 150m Line
- Cost / Location: 12,500,000 C$ (Verdant Pocket)
- Passive: High mutation chances for Blossomed (4.6x) and Verdant (9.2x).
- Pinion’s Aria
- Stage: 8
- Stats: 142% Lure, 242% Luck, 0 Control, 4.2% Resilience, 342m Line, INF KG
- Cost / Location: Mysterious Songstress’ Quest (Music Venue)
- Passive: Complex Resonance mechanic; boosts Shiny odds by 1.85x.
- Shady Rod
- Obtainment: Purchasing, 4,000 S$
- Stage: Stage 8
- Stats: 85% Lure Speed, 350% Luck, 0.08 Control, 40% Resilience, Infinite Max Kg
- Durability: 300LAVA / NXF / BRN
- Line Distance: 35m
- Passive: +20% Progress Speed, 5% Max Progress Speed Loss, 35% chance for Shady (2×)
- Wingkeeper
- Lure Speed: 111%
- Luck: 222%, Control: 0.11, Resilience: 33%
- Max Weight: Infinite, Line Distance: 383 m, Disturbance: +2
- Passive: +66% Progress Speed, Lava-only durability (100)
- Cycle Effects: Day +75% Progress Speed, 20% Sanctified (7.5×), -0.1 Control; Night -20% Progress Speed, 15% Veilfallen (5×)
Fisch Tier List: Tier 1.5
- Lemonade Serenade
- Lure Speed: 100%
- Luck: 230%, Control: 0.2, Resilience: 20%, Disturbance: 1
- Line Distance: 125 m, Max Weight: infinite
- Passive: +40% Progress Speed, 33.33% chance Lemon (6.5x)
- Bonus Effect: 5% instant full bar + guaranteed Lemon fish every 30s (timer reduces by 15s per catch)
- Acidgrinder
- The Acidgrinder is a limited rod obtained from Axel [2027, -645, 2472] and is categorized as a location-based special item.
- It has solid fishing stats with 83% Lure Speed, 185% Luck, 30% Resilience, -0.02 Control, and infinite Max Kg capacity.
- The rod is highly durable with 200 durability against Lava, Noxious Fluid, and Brine, making it effective in hazardous environments.
- Its passive gives a 40% chance to apply the Acidic mutation, which provides a 7.3× multiplier on catches.
- While fishing, a Charge Meter appears below the progress bar where holding inputs builds charge, but it slowly drains when no input is given.
- The Charge system scales performance up to +25% Progress Speed and +25% Forced Progress Speed, both increasing linearly as the meter fills.
- Thalassar’s Ruin
- Stage: 9
- Stats: 200% Lure Speed, 250% Luck, -0.2 Control, -75% Resilience, 200m Line
- Cost / Location: 14,500,000 C$ (Tidefall)
- Passive: 30% chance for Ocean’s Ruin (10.2x multiplier); extremely fast for expert users.
- Rod of the Forgotten Fang
- Overview: Stage 8 crafted rod (Level 700) from Ancient Archives, strong balanced mid–late game option
- Core Stats: 80% Lure Speed, 175% Luck, 0.22 Control, 25% Resilience, 300,000kg Max, 100m Line, +4 Disturbance
- Hunt Focus: Megalodon +3
- Passive (Base): 25% chance for Tidal (7× multiplier)
- Special Trigger: After 3 perfect catches, summons a Megalodon
- Bonus Effect: Guarantees a higher-rarity fish with Tidal applied
- Extra Boost: Increases summoned fish weight by 25–50%
- Plaguereaver
- Overview: Stage 10 high-end rod from Toxic Grove with extreme progress speed and mutation focus
- Core Stats: 15% Lure Speed, 175% Luck, 0.4 Control, 0% Resilience, ∞ kg, 500m Line, +5 Disturbance
- Durability: 150 (Lava, Noxious Fluid)
- Cost: 13,750,000C$
- Start Boost: +40% progress at the start of the minigame
- Progress Power: +75% Progress Speed overall
- Passive Effects: 15% chance for Plagued (10×) and 2% chance per movement to stab (+20% progress + 5s stun)
- Seraphic Rod
- Stage: 9
- Stats: 95% Lure, 150% Luck, 0.3 Control, 20% Res, Infinite Max
- Cost / Location: Level 1000 Reward
- Toxic Spire Rod
- Stage: 6
- Stats: 87% Lure Speed, 248% Luck, 0.3 Control, -20% Res, Max Kg 100,000kg
- Cost / Location: 170,000 C$ (Lost Jungle)
- Passive: Paralyzes fish for 70% faster progress.
- Sweet Stinger
- Stage: 6
- Stats: 180% Lure Speed, 172% Luck, 0.14 Control, Infinite Max, -10% Res
- Cost / Location: Stinger Quest
- Passive: Honey mutation (2.6x)
- Ethereal Prism Rod
- Stage: 9
- Stats: 95% Lure, 195% Luck, 0.25 Control, 40% Res, 250K kg Max
- Cost / Location: 3,500,000 C$ (Calm Zone)
- Passive: 50% chance for Prismsize mutation.
- Blooming Splendor
- Stage: 7 (Variant)
- Stats: 95% Lure Speed, 200% Luck, 0.2 Control, 20% Resilience, 1M kg Max
- Cost / Location: Living Garden (Living Lotus + Bloomspire)
- Notes: Massive weight capacity and high lure speed for Stage 7.
- Rod of the Zenith
- Stage: 9
- Stats: 85% Lure Speed, 145% Luck, -0.1 Control, 12% Res, 250K kg Max
- Cost / Location: 1,500,000 C$ (Abyssal Zenith)
- Passive: 70% chance for Wrath; +20% weight buff.
- No-Life Rod
- Stage: 7
- Stats: 90% Lure, 105% Luck, 0.23 Control, Infinite Max, 10% RES
- Cost / Location: Level 500 Reward
- Free at Level 500
- Zeus
- Location: Zeus’s Thunder of Chaos [-8756, -3495, 689] | Source: Purchasing | Price: 18,750,000C$ | Stage: N/A
- Lure Speed: 65% | Luck: 120% | Control: 0.08 | Resilience: 15% | Max Kg: infkg | Disturbance: +5 | Line Distance: 75m
- Hunt Focus: Kerauno Wyrm +12
- 10% for Zeus’s Storm (9.3×); Perfect Casts grant +50% Initial Progress
- Outside of Rain: every 3 seconds lightning strikes granting +2% Progress; During Rain: every 3 seconds lightning strikes granting +4% Progress; charges up after 180 seconds, and achieving a Perfect Cast when fully charged triggers Electrified State lasting 30 seconds with 90% for Electric (2.1×)
- Poseidon’s Lance
- Location: Poseidon’s Storm of Floods [ -8824, -3166, 589] | Source: Purchasing | Price: 13,000,000C$ | Stage: N/A
- Lure Speed: 85% | Luck: 175% | Control: 0 | Resilience: 40% | Max Kg: 250000kg | Disturbance: +1 | Line Distance: 30m
- Hunt Focus: Tidecrasher Archon +9
- 20% for Tidal Surge (8.5×)
- Outside of Rain and Stormy: every 3-10 seconds a massive wave of water crashes into the fish granting +22% Progress; During Rain: every 2-6.6 seconds granting +22% Progress; During Stormy: every 1-3.3 seconds granting +22% Progress; every 1 second the fish is inside the highlighted middle of the bar there is a 35% chance to Impale the fish, stunning it for 3 seconds and granting +2% Progress; can be turned into a Spear through Right Click for Desktop, Dedicated Button for Mobile, and LT for Console
Fisch Tier List: Tier 2
- Starshell Rod
- Lure Speed: 85%
- Luck: 180%, Control: 0.1, Resilience: 25%
- Max Weight: Infinite, Line Distance: 40 m
- Passive: 20% chance Starshell (7×) + weight boosts for Beached/Paradise/Tropical mutations
- Bonus Effects: Shell drops every 4s (+6% progress) + 5% chance to gain random drink buff (Coconut Cooler / Pineapple Punch / etc.)
- Apollo’s Sunshot
- Location: Apollo’s Song of Light [-8802, -2905, 741] | Source: Purchasing | Price: 17,500,000C$
- Lure Speed: 80% | Luck: 150% | Control: 0.1 | Resilience: 40% | Max Kg: 2,000,000kg
- Hunt Focus: Solar Chorus +7
- While fishing, there will be a visible “Charge Meter” above the fishing bar, and holding an input will cause the Charge Meter to accumulate Charge
- During Day, Charge accumulates at 1.5× speed and passively, while during Night it accumulates at 0.5× speed; reaching 100% Charge grants +9% progress and a 40% chance to apply Sunlit (6.8×)
- Bellona’s Waraxe
- Location: Bellona’s Frenzy of War [-8663, -2361, 734] | Source: 100% Bestiary | Price: 5,000,000C$ | Stage: Stage 8
- Lure Speed: 65% | Luck: 150% | Control: 0.2 | Resilience: 40% | Max Kg: 1,000,000kg | Line Distance: 30m
- 20% chance for Bellona’s Fury (7×)
- 30% chance per fish movement to stab for +10% progress, stunning the fish for 0.35 seconds
- Each cast hooks 2 fish, triggering two simultaneous fishing minigames controlled by Left Click and Right Click for PC, LT and RT for Console, and clicking on the Left and Right side of the screen for Mobile
- Heaven’s Rod
- Stage: 7
- Stats: 30% Lure, 225% Luck, 0.2 Control, 30% Res, Infinite Max
- Cost / Location: Northern Expedition
- Tidemourner
- Stage: 9
- Stats: 50% Lure, 250% Luck, 0.4 Control, 0% Res, 100m Line
- Cost / Location: 1,200,000 C$ (Ancient Archives – Crafted)
- Notes: High luck and unmatched control/stun mechanics.
- Crew Rod
- Obtainment: 5,000 Crew Reputation, 70,000C$
- Stats: 80% Lure Speed, 100% Luck, -0.1 Control, 20% Resilience, Infinite Max Kg, 100m Line Distance
- Progress Bonuses: +20% Progress Speed, +10% Forced Progress Speed, +5% True Progress Speed
- Secret Catch Rate: 2× Secret catch rate
- Crimson Rod
- Stats: Infinite Lure Speed, 100% Luck, -0.1 Control, -10% Resilience, Infinite Max Kg, 999m Line Distance
- Passive (Mutations): 30% Crimsonwrath (8×), 10% Wrath (4.5×), 10% Crimson (4×)
- Passive (Effect): 70% chance per fish movement to stab for +1% progress and stun fish for 0.5s
- Moonlit Rod
- Stats: 78% Lure Speed, 160% Luck, 0.05 Control, 30% Resilience, 250kg Max Kg, 30m Line Distance
- Passive: Moonlit Blessing (after 10 Night fish: +25% Progress Speed, +75% Luck, 100% Lunar 2.5×; during Moonlit Mirage: +50% Progress Speed, +150% Luck, +25% Weight, 100% Lunar 2.5×)
- Steampunk Rod
- Lure Speed: 75%
- Luck: 90%, Control: 0.1, Resilience: 30%
- Line Distance: 250 m, Max Weight: Infinite, Disturbance: +1
- Passive: 25% chance Clockwork (3.75×), +10% Progress Speed, auto slash ticks (10% progress every 5–10s)
- Kinetic Mode: Builds meter via fishing actions; on release grants 30s buff with 100% Clockwork, +50% Progress Speed, +30% Resilience
- Bunnybloom Caster
- Stage 7 event rod obtained from Easter Cove via Bloom Bunny
- Balanced stats: 90% Lure Speed, 150% Luck, -0.1 Control, 30% Resilience
- Weight & range: 30,000 kg max, 50m line distance
- Base passive: 25% chance to apply Bunny (4.5× value multiplier)
- Always-active boost: +50% overall progress speed
- Spring bonus: Bunny chance increases to 50% (4.5×)
- Spring boost: Progress speed increases further to +75%
- Bunnybloom
- Overview: Stage 7 rod from Easter Cove (Bloom Bunny), event-focused with strong seasonal boosts
- Core Stats: 90% Lure Speed, 150% Luck, -0.1 Control, 30% Resilience, 30,000kg Max, 50m Line
- Cost/Source: Obtain by delivering Easter eggs to Bloom Bunny
- Base Passive: 25% chance for Bunny (4.5× multiplier)
- Progress Boost: +50% Progress Speed in normal conditions
- Spring Buff: 50% chance for Bunny (4.5×)
- Seasonal Boost: +75% Progress Speed during Spring
- Destiny Rod
- Stage: N/A
- Stats: -10% Lure, 250% Luck, 0 Control, 0% Res, 10,000 kg Max
- Cost / Location: 190,000 C$ (The Arch)
- Notes: The “Gambler’s Rod”; slow lure but incredible luck for the price.
- Kraken Rod
- Stage: 7
- Stats: 60% Lure, 185% Luck, 0.2 Control, 15% Res, 115k kg Max
- Cost / Location: 950,000C$ (Atlantis)
- Poseidon Rod
- Stage: 7
- Stats: 50% Lure, 165% Luck, 0.2 Control, 40% Res, 100k kg Max
- Cost / Location: 1,555,555 C$ (Atlantis)
- Rainbow Cluster Rod
- Stage: 5
- Stats: 65% Lure Speed, 180% Luck, 0 Control, 25% Res, 50,000kg Max
- Cost / Location: 250,000 C$ (Castaway Cliffs)
- Passive: Mutation bonus (5x) and +50% progress speed during Rainbow weather.
- Notes: High luck rod with strong mutation consistency; becomes significantly better during Rainbow weather
- Rod of the Eternal King
- Stage: 8
- Stats: 50% Lure, 160% Luck, 0.175 Control, 15% Res, 75k kg Max
- Cost / Location: 300,000 C$ (Crafted)
- Celestial Rod
- Overview: Stage 8 crafted rod (Level 800) from Ancient Archives with burst-based scaling
- Core Stats: 50% Lure Speed, 60% Luck, 0.21 Control, 25% Resilience, 350,000kg Max, 70m Line
- Trigger Condition: Activates after catching 15 fish
- Buff Duration: 2 minutes per activation
- Buff Effects: +60% Lure Speed and +100% Luck
- Guaranteed Effect: 100% chance for Celestial (4× multiplier) during buff
- Extra Bonus: +50% XP while buff is active.
Fisch Tier List: Tier 3
- Clover Rod
- Stage: Event
- Stats: 80% Lure, 300% Luck, -0.14 Control, 10KG Max
- Notes: Extremely high luck but restricted to tiny fish only.
- Leprechaun Line
- Stage: Event
- Stats: 55% Lure Speed, 350% Luck, 14% RES, 30M Line, 14K Max
- Cost / Location: Shamrock Seas Event (Limited)
- Mutation: Lucky Gold 6.14 x – 10% Chance
- Sand Castle Caster
- Lure Speed: 70%
- Luck: 100%, Control: 0.05, Resilience: 20%
- Max Weight: 6,000 kg, Line Distance: 30 m
- Passive: 20% chance for Sandy (1.2×)
- Charge Mechanic: Hold to build charge; at 100% fully freezes fish and applies Sand Castled (6×) mutation
- Floatie Rid
- Lure Speed: 80%
- Luck: 140%, Control: 0.05, Resilience: 20%
- Max Weight: 5,000 kg, Line Distance: 35 m
- Passive: 10% chance for Floatie mutation (3×)
- Mechanic: Bar rises to boost progress speed (up to +50%), falls if fish escapes control, slower rise/fall on locked fish
- Creamsicle Rod
- Lure Speed: 75%
- Luck: 120%, Control: 0.05, Resilience: 10%
- Max Weight: 3,000 kg, Line Distance: 55 m
- Passive: 25% chance to apply Creamsicle mutation (5×), -35% Fishing Bar Friction
- Freeze Effect: Fish freezes over 8s; fully frozen fish guarantees Creamsicle mutation (5×)
- Beach Ball Rod
- Lure Speed: 75%
- Luck: 110%, Control: 0.05, Resilience: 15%
- Max Weight: 4,000 kg, Line Distance: 30 m
- Passive: 10% chance to apply Beach Ball mutation (3.5× value)
- Beach Ball Effect: +30% Progress on first serve, then +5% Progress Speed per bounce (decays over time)
- Spirit of the Forest
- Lure Speed: 40%
- Luck: 70%, Control: -0.02, Resilience: 10%
- Max Weight: Infinite, Line Distance: 60 m
- Passive: 5% chance per catch to level Seasonal Spirits (Night: 50% Nightly Spirit)
- Max Bonus: 10% Forest Spirit (7.5×), +50% mutation chance, 60% slash chance (1% progress every 0.3s)
- Precision Rod
- Stage: Crafted
- Stats: 20% Lure, 150% Luck, 0 Control, 12,000 kg Max
- Notes: Exceptional luck for a low-cost craft.
- Sunken Rod
- Stats: 30% Lure, 150% Luck, 0.15 Control, 5,000 kg Max
- Cost / Location: Treasure Maps
- Trident Rod
- Stage: 5
- Stats: 20% Lure, 150% Luck, 0 Control, 6,000 kg Max
- Cost / Location: Desolate Deep (Puzzle)
- Gardenkeeper Rod
- Stats: 95% Lure Speed, 50% Luck, 0.25 Control, 30K kg Max
- Passive: 25% chance for Floral mutation (8.4x).
- Toxinburst Rod
- Stage: 7
- Stats: 93% Lure Speed, 85% Luck, 125K kg Max
- Cost / Location: 185,000 C$ (Toxic Grove)
- Splitbranch Twig
- Stage: 2
- Stats: 85% Lure, 100% Luck, 45% RES, 10K kg Max
- Passive: See 2 fish per hook; perfect night catches grant both. Very high utility for its stage.
- Pool Noodle Rod
- Lure Speed: 60%
- Luck: 60%, Control: 0.05, Resilience: 10%
- Max Weight: 1,200 kg, Line Distance: 30 m
- Passive: 15% chance for Splashed (2.5×)
- Bonus: +30% Progress Speed during Summer OR at Fischfest 2 island
- Rod of the Depths
- Stage: 6
- Stats: 65% Lure, 130% Luck, 0.15 Control, 30k kg Max, 10% RES
- Cost / Location: 750,000 C$ (The Depths)
Fisch Tier List: Tier 4
- Voyager Rod
- Stats: 25% Lure, 85% Luck, 0 Control, 10% Res, Infinite Max
- Cost / Location: Crafted
- Notes: Infinite weight paired with a reliable income passive.
- Brine-Infused Rod
- Stats: 40% Lure, 50% Luck, 350% Res, 650k kg Max
- Notes: Essential for Brine Pool; niche but powerful resilience.
- Twisted Toxins
- Stage: 7 (Variant)
- Stats: 80% Lure Speed, 125% Luck, -200% Resilience, 250K kg Max
- Notes: High luck but extremely difficult to handle due to negative resilience.
- Abyssal Specter Rod
- Stats: 25% Lure, 90% Luck, 0.1 Control, 60% Res, Infinite Max
- Cost / Location: Atlantis (Trial)
- Ice Warpers Rod / Arctic Rod
- Stats: ~45% Lure, ~60% Luck, ~0.15 Control, 75k-80k kg Max
- Notes: Reliable standard rods for Northern Expedition.
- Zeus Rod
- Stats: 40% Lure, 70% Luck, 0.25 Control, Infinite Max
- Cost / Location: Atlantis
- Mythical Rod
- Stage: 4
- Stats: 40% Lure, 60% Luck, 0.05 Control, 2,500kg Max
- Passive: 30% Mythical roll chance; good early-game luck booster.
- Depthseeker Rod
- Stats: 55% Lure, 20% Luck, 0.17 Control, 25% Res, 50,000 kg Max
- Cost / Location: Atlantis
- Notes: Fast lure and good control, but low luck and no passive limit scaling.
- Coral Rod
- Stats: 30% Lure, 80% Luck, 0.14 Control, 18% Res, 45,000 kg Max
- Cost / Location: Tidefall (Coral Bastion)
- Notes: Balanced Tidefall rod tuned for Coral Bastion fishing.
- Anchor n’ Chain
- Stats: 20% Lure, 60% Luck, 0.11 Control, 22% Res, 40,000 kg Max
- Cost / Location: Tidefall
- Notes: Good resilience for large fish; luck keeps it mid-tier.
Fisch Tier List: Tier 5
- Dead Man’s Rod
- Stats: 25% Lure, 55% Luck, 0.10 Control, 15% Res, 30,000 kg Max
- Cost / Location: Tidefall (Thalassar’s Secret)
- Notes: Very cheap Tidefall rod with solid baseline performance.
- Reinforced Rod
- Stats: 0% Lure, 15% Luck, 0.05 Control, 0% Res, Infinite Max
- Cost / Location: 20,000 C$ (Desolate Deep)
- Notes: Extremely cheap infinite-weight rod; great early utility.
- Scurvy Rod
- Stats: 15% Lure, 50% Luck, 0 Control, 15% Res, 2,000 kg Max
- Cost / Location: 50,000 C$ (Forsaken Shore)
- Notes: Decent luck, but overpriced for its low weight.
- Relic Rod
- Stats: 20% Lure, 25% Luck, 0.05 Control, 20% Res, 2,500 kg Max
- Cost / Location: 8,000 C$ (Archaeological Site)
- Notes: Needs enchants to perform; acceptable after puzzle unlock.
- Frostfire Rod
- Stats: 20% Lure, 35% Luck, 0.08 Control, 12% Res, 2,200 kg Max
- Cost / Location: Robux Shop
- Notes: Paid option that fails to justify its cost.
- Fischmas Rod
- Stats: 10% Lure, 45% Luck, 0.05 Control, 15% Res, 2,200 kg Max
- Cost / Location: Robux Shop
- Notes: Event rod with average stats; similar value to Nocturnal.
- Midas Rod
- Stats: 60% Lure, 10% Luck, 4,000 kg Max
- Passive: Boosts Gold fish; decent for early cash, but weak stats.
- Magnet Rod
- Stats: 10% Lure, 0% Luck, 0.1 Control, 0% Res, 10,000 kg Max
- Cost / Location: 15,000 C$ (Snowcap)
- Notes: Serviceable lure and weight, but zero luck keeps it niche.
- Nocturnal Rod
- Stats: -10% Lure, 70% Luck, 2,000 kg Max
- Notes: Useful for night fishing early on, but weight capacity is a major bottleneck.
- Aurora Rod
- Stats: 10% Lure, 60% Luck, 6,000 kg Max
- Notes: Specifically for Aurora mutation farming.
- Steady Rod
- Stats: -60% Lure, 35% Luck, 30% Res, 100,000 kg Max
- Notes: Slow but can pull heavy fish for cheap.
- Fortune Rod
- Stats: -35% Lure, 110% Luck, 700 kg Max
- Notes: High luck for a starter price, but weight and speed are poor.
- Rapid Rod
- Stats: 72% Lure, -20% Luck, 700 kg Max
- Notes: Fast for small common fish, but luck penalty hurts.
- Fallen Rod / Avalanche Rod
- Stats: ~40% Lure, ~70% Luck, 45k-65k kg Max
- Notes: Standard area-locked progression rods.
- Champions Rod
- Stats: 45% Lure, 65% Luck, 0.15 Control, 8% Res, 200,000 kg Max
- Cost / Location: 1,000,000 C$ (Atlantis)
- Notes: All-round upgrade path, but expensive for what it offers.
- Tempest Rod
- Stats: 15% Lure, 70% Luck, 0.15 Control, 40% Res, 80,000 kg Max
- Cost / Location: 1,850,000 C$ (Atlantis)
- Notes: Trades lure speed for much higher resilience.
- Kings Rod
- Stats: -45% Lure, 55% Luck, 0.15 Control, 35% Res, Infinite Max
- Cost / Location: 120,000 C$ (Ancient Altar)
- Notes: Strong value for heavy fish; lure penalty is the main drawback.
- Summit Rod
- Stats: 15% Lure, 75% Luck, 0.25 Control, 15% Res, 200,000 kg Max
- Cost / Location: Northern Expedition
- Notes: Slightly weaker than top Northern rods, but still reliable.
- Phoenix Rod
- Stats: 55% Lure, 35% Luck, 0.05 Control, -10% Res, 4,000 kg Max
- Cost / Location: Ancient Isle
- Notes: Scorched mutation farming tool with very fast lure speed.
- Seasons Rod
- Stats: 20% Lure, 35% Luck, 0.03 Control, 10% Res, 4,000 kg Max
- Cost / Location: Crafted
- Notes: High level gate for average stats; money passive underwhelming.
- Krampus’s Rod
- Stats: 30% Lure, 15% Luck, 0.15 Control, 8% Res, Infinite Max
- Cost / Location: Crafted
- Notes: Infinite weight and control, but very low luck.
- Crystalized Rod
- Stats: 35% Lure, 45% Luck, 0.15 Control, 15% Res, 25,000 kg Max
- Cost / Location: Northern Expedition
- Notes: Flexible rod with a money passive, lacks specialization.
- The Lost Rod
- Stats: 15% Lure, 25% Luck, 0.08 Control, 8% Res, 55,000 kg Max
- Cost / Location: Crafted
- Notes: Decent weight capacity, but overall output is mediocre.
- Riptide Rod
- Stats: 20% Lure, 25% Luck, 0.05 Control, 5% Res, 3,500 kg Max
- Cost / Location: Crafted
- Notes: Rewards perfect casts; skill-dependent to be effective.
- Resourceful Rod
- Stats: 15% Lure, 20% Luck, -0.01 Control, 0% Res, 1,000 kg Max
- Cost / Location: Crafted
- Notes: Utility passive adds minor value; stats are very limited.
- Frost Warden Rod
- Stats: 10% Lure, 45% Luck, 0.05 Control, 15% Res, 2,200 kg Max
- Cost / Location: Robux Shop
- Notes: Balanced on paper, but weaker than comparable free rods.
- Astral Rod
- Stats: 10% Lure, 30% Luck, 0.05 Control, 5% Res, 1,000 kg Max
- Cost / Location: Fischmas (Event)
- Notes: Money passive helps early, but stats fall behind quickly.
- Event Horizon Rod
- Stats: 10% Lure, 30% Luck, 0.05 Control, 5% Res, 1,000 kg Max
- Cost / Location: Fischmas (Event)
- Notes: Identical to Astral Rod; limited long-term value.
- North-Star Rod
- Stats: 5% Lure, 30% Luck, 0.04 Control, 12% Res, 875 kg Max
- Cost / Location: Fischmas (Event)
- Notes: Decent free event rod; weaker than budget alternatives.
- Antler Rod
- Stats: 25% Lure, 45% Luck, 0.02 Control, -4% Res, 200 kg Max
- Cost / Location: Fischmas (Event)
- Notes: Jolly fish bonus is nice; poor stats limit regular use.
Fisch Tier List: Tier 6
- Stone Rod
- Stats: -25% Lure, 10% Luck, 0 Control, 5% Res, 900 kg Max
- Cost / Location: 3,000 C$ (Ancient Isle)
- Notes: Extremely poor value for the cost; very low luck makes it a bad purchase.
- Long Rod
- Stats: 20% Lure, 30% Luck, -0.1 Control, 0% Res, 250 kg Max
- Cost / Location: 4,500 C$ (Moosewood)
- Notes: Longer line offers no real advantage; negative control hurts usability.
- Plastic Rod
- Stats: 10% Lure, 15% Luck, 0 Control, 10% Res, 100 kg Max
- Cost / Location: 900 C$ (Moosewood)
- Notes: Minor upgrade over the Flimsy Rod, but overpriced for the performance gained.
- Flimsy Rod
- Stats: 0% Lure, 0% Luck, 0 Control, 0% Res, 10.4 kg Max
- Cost / Location: Default (Free)
- Notes: Starter rod only; should be replaced immediately.
- Fast Rod
- Stats: 45% Lure, -15% Luck, 0.05 Control, -12% Res, 175 kg Max
- Cost / Location: 2,000 C$ (Moosewood)
- Notes: Lure speed alone cannot offset severe resilience and weight penalties.
- Candy Cane Rod
- Stats: 10% Lure, 25% Luck, 0.01 Control, -2% Res, 150 kg Max
- Cost / Location: Fischmas (Event)
- Notes: Crafting requirement for Krampus’s Rod; otherwise very weak.
- Haunted Rod
- Stats: 0% Lure, 50% Luck, 0.05 Control, 0% Res, 1,000 kg Max
- Cost / Location: FischFright (Event)
- Notes: Mutation-only relevance during the event; mostly a collectible now.
- Fungal Rod
- Stats: -10% Lure, 45% Luck, 0 Control, 0% Res, 200 kg Max
- Cost / Location: Mushgrove Swamp
- Notes: Decent luck, but unusable weight cap.
- Magma Rod
- Stats: -70% Lure, 15% Luck, 0 Control, 0% Res, 1,200 kg Max
- Cost / Location: Roslit Bay (Quest)
- Notes: Extremely slow lure; impractical despite quest lock.
- Decayed Rod / Bloomspire
- Stats: ~75% Lure, ~40% Luck, 1 KG Max
- Notes: Essentially useless for anything other than the smallest possible fish.
- Training Rod
- Stats: 10% Lure, -70% Luck, 0.2 Control, 7.6 kg Max
- Notes: Only useful for the absolute basics of the tutorial.
- Plastic / Flimsy / Carbon Rod
- Stats: ~0-25% Luck, ~0-10% Lure, 10-600kg Max
- Notes: Basic starter rods; replace immediately.
- Lucky Rod
- Stats: -30% Lure, 60% Luck, 175 kg Max
- Notes: The weight limit makes the 60% luck nearly impossible to utilize.
- Wisdom Rod
- Stats: 10% Lure, 35% Luck, 2,000 kg Max
- Notes: Only used for the EXP boost; crafting cost is too high for the stats.
- Dave Rod
- Stats: Max Lure, -Max Luck, Infinite Max
- Notes: A joke rod for instant hooks with zero rare fish potential.
- Buddy Bond Rod
- Stats: 0% Lure, 5% Luck, 0 Control, 0% Res, 300 kg Max
- Cost / Location: Moosewood (Referral)
- Notes: Referral-only rod with extremely weak stats; effort is not rewarded.
- Fischer’s Rod
- Stats: 5% Lure, 5% Luck, 0.05 Control, 5% Res, 50 kg Max
- Cost / Location: Robux Shop
- Notes: Paid rod with abysmal stats; not worth spending real money.
- Part
- 0 Stats
- Passive: 100% for Part
That’s it for now in this post on the Fisch Tier List ranking the rods.
Disclaimer: This Fisch tier list is subjective and reflects opinions based on current understanding, testing, and available information at the time of creation. It should not be treated as absolute or definitive. Rankings may change due to future updates, balance changes, new discoveries, or differences in playstyle and experience. Use this tier list as a general reference rather than a final judgment.
Related:

Im not reading that
can you maybe add Astraeus Serenade? im sure it would be tier 0 or 1
wheres polaris serenade
wheres rainbow cluster rod?
Where’s Fabulous Rod?
weres ruiness oath