All Classes in Survive the Apocalypse [Farmer Update]

Here’s the guide to Survive the Apocalypse classes. I have listed all the classes, along with their abilities and pricing details. .

All Classes in Survive the Apocalypse

Survive the Apocalypse Classes

There are over 10 classes in Survive the Apocalypse, each class has unique abilities, and each one excels in specific things. Some are good at defending while some are good at base building. All the classes have their uses. I recommend choosing the class depending on your gameplay style. If you are just starting the game, make sure to check the codes for Survive the Apocalypse here for a head start and you can check the weapon tier list for Survive the Apocalypse here.

All Survive the Apocalypse Classes

Survivor Class

Survivor Class

  • Star: 1
  • Brief description
    • The Survivor is a basic class designed for long-term endurance. It features reduced hunger depletion and a unique passive that allows players to survive a single lethal blow every five minutes.
  • Starter items
    • The survivor has no starter items.
  • Pricing/Quests
    • Purchase Price: 20
    • Level 2: 20 OR survive a total of 60 days
    • Level 3: 30 OR survive a total of 150 days
  • Abilities
    • Level 1: Hunger drains 30% slower.
    • Level 2: +0.25 Health Regen
    • Level 3: Survive 1 lethal hit every 5 minutes.

Scavenger Class

Scavenger Class

  • Star: 2
  • Brief description
    • Focused on resource acquisition, the Scavenger excels at finding and salvaging loot. This class gains bonus movement speed at full health, generates random ammunition upon defeating enemies, and possesses the utility to see nearby items through solid walls.
  • Starter items
    • Knife
  • Pricing/Quests
    • Purchase Price: 40
    • Level 2: 35 OR scrap 200 items
    • Level 3: 50 OR scrap 750 items and 60 batteries
  • Abilities
    • Level 1: +10% sprint speed at full health.
    • Level 2: Gain +2 random ammo on direct kill.
    • Level 3: Nearby items are highlighted through walls.

Policeman Class

Policeman Class

  • Star: 2
  • Brief description
    • A combat class specialized in the efficient use of handguns. The policeman gains significant mechanical advantages when using pistols, including faster reload times, increased firing accuracy, and a flat boost to damage output for all sidearms.
  • Starter items
    • Pistol
    • x64 pistol ammo
  • Pricing/Quests
    • Purchase Price: 60
    • Level 2: 45 OR kill 500 Zombies
    • Level 3: 65 OR kill 2000 Zombies
  • Abilities
    • Level 1: Reload 20% faster with pistols.
    • Level 2: +25% accuracy with pistols.
    • Level 3: +20% damage with pistols.

Fighter Class

Fighter Class

  • Star: 2
  • Brief description
    • The Fighter is a dedicated melee specialist that trades firearm accuracy for raw physical power. This class features a high health pool, increased melee damage, and faster attack speeds, allowing them to engage hordes directly with high-impact close-quarters weapons.
  • Starter items
    • Spiked Bat
  • Pricing/Quests
    • Purchase Price: 100
    • Level 2: 70 OR kill 500 zombies with melee Weapons
    • Level 3: 90 OR kill 1500 zombies & 20 muscle zombies with melee weapons.
  • Abilities
    • Level 1: 20% melee damage but -20% accuracy.
    • Level 2: +30% Max Health
    • Level 3: +20% melee attack speed.

Medic Class

Medic Class

  • Star: 3
  • Brief description
    • A support-oriented class centered on team health and recovery. Medics can consume medical items and revive fallen teammates twice as fast as other classes, while their advanced healing abilities provide temporary combat buffs to those they treat.
  • Starter items
    • Medigun
    • x24 pistol ammo
    • x3 Bandages
  • Pricing/Quests
    • Purchase Price: 160
    • Level 2: 110 OR revive others 15 times
    • Level 3: 140 OR revive others 40 times
  • Abilities
    • Level 1: Use medical items 2x faster.
    • Level 2: Revive players 2x faster.
    • Level 3: Healing players grants various buffs for 15s.

Farmer Class

Farmer Class

  • Star: 3
  • Brief description
    • The Farmer specializes in sustainable resource production and agricultural utility. This class accelerates the growth of farm plots and enhances the nutritional value of crops, providing the team with food that restores health and grants temporary stat increases.
  • Starter items
    • Scythe
    • x3 Farm Plots
  • Pricing/Quests
    • Purchase Price: 160
    • Level 2: 110 OR grow 100 carrots
    • Level 3: 140 OR grow 300 carrots
  • Abilities
    • Level 1: Your farm plots grow 1.5x faster.
    • Level 2: Carrots you grow give 50% more hunger and heal 10 health.
    • Level 3: Your carrots give a 10% speed and damage buff for 20 s (duration stacks).

Fragger Class

Fragger Class

  • Star: 3
  • Brief description
    • An explosive-focused class that maximizes the effectiveness of grenades and other thrown weapons. Fraggers benefit from increased throw distance, larger explosion radii, and a passive ability that replenishes their throwable inventory at the start of each night.
  • Starter items
    • x3 Grenades.
  • Pricing/Quests
    • Purchase Price: 160
    • Level 2: 110 OR kill 300 zombies with throwables
    • Level 3: 140 OR kill 1000 zombies with throwables.
  • Abilities
    • Level 1: Throwables go 25% further and deal 25% more damage.
    • Level 2: Gain +1 stack to every throwable in your inventory each night.
    • Level 3: Throwables are +30% bigger.

Guardian Class

Guardian Class

  • Star: 3
  • Brief description
    • A defensive tank class designed to absorb damage and protect the group. The Guardian possesses high natural defense and health, along with a taunt ability that forces nearby enemies to focus their attacks on them instead of allies.
  • Starter items
    • Riot Shield
    • Light Armor
  • Pricing/Quests
    • Purchase Price: 100
    • Level 2: 125 OR take 500 Damage
    • Level 3: 170 OR take 2000 Damage
  • Abilities
    • Level 1: +10% Defense, -10% Damage
    • Level 2: +30 Max Health, +0.25 Health Regen.
    • Level 3: Taunt: Force nearby zombies to attack you (30s cooldown).

Engineer Class

Engineer Class

  • Star: 3
  • Brief description
    • The Engineer focuses on base fortification and automated defenses. This class doubles the efficiency of repair hammers and provides substantial health and damage bonuses to all player-built structures and turrets, making them essential for stationary defense.
  • Starter items
    • 2x Turrets.
  • Pricing/Quests
    • Purchase Price: 200
    • Level 2: 140 OR craft 100 Buildings
    • Level 3: 180 OR craft 250 Buildings
  • Abilities
    • Level 1: Repair 2x more with the repair hammer.
    • Level 2: Buildings gain 25% more health.
    • Level 3: Buildings deal 20% more damage.

Hunter Class

Hunter Class

  • Star: 4
  • Brief description
    • A tactical class that specializes in area denial and crowd control. Hunters utilize enhanced bear traps that deal high damage and automatically re-arm, while their ranged attacks apply a slowing effect to enemies to prevent them from closing distance.
  • Starter items
    • Rifle
    • x5 Bear Trap
    • x30 long ammo
  • Pricing/Quests
    • Purchase Price: 250
    • Level 2: 200 or trap 200 Zombies
    • Level 3: 170 or trap 750 Zombies
  • Abilities
    • Level 1: Bear traps do 50% more damage and last 50% longer (enemies are stunned longer).
    • Level 2: Bear traps automatically re-arm after 15 s.
    • Level 3: Shooting zombies slows them down by 30% for 2s.

Assassin Class

Assassin Class

  • Star: 4
  • Brief description
    • A precision-based class built for stealth and high-damage marksman play. Assassins have a reduced detection radius from enemies and deal massive bonus damage with headshots, allowing them to eliminate high-priority targets from long distances with rifles.
  • Starter items
    • Rifle
    • x3 Suppressor
    • x20 long ammo
  • Pricing/Quests
    • Purchase Price: 300
    • Level 2: 200 OR kill 500 zombies with headshots
    • Level 3: 250 OR kill 2000 zombies with headshots and kill 5 Brutes
  • Abilities
    • Level 1: -30% agro range from zombies.
    • Level 2: +10% Damage, -20 Max Health.
    • Level 3: +30% headshot damage.

Soldier Class

Soldier Class

  • Star: 4
  • Brief description
    • A versatile offensive class optimized for automatic rifles and sustained firefights. The soldier receives broad mechanical improvements to firearm handling, including faster reload speeds, improved weapon accuracy, and a higher rate of fire for medium-range combat.
  • Starter items
    • AK-47
    • x120 Medium Ammo
  • Pricing/Quests
    • Purchase Price: 200
    • Level 2: 275 OR kill 1000 Zombies
    • Level 3: 350 OR kill 4000 zombies and 3 experiments
  • Abilities
    • Level 1: +30% Reload Speed
    • Level 2: +30% Accuracy
    • Level 3: +15% Firerate

Necromancer Class

Necromancer Class

  • Star: 5
  • Brief description
    • A specialized summoning class that converts defeated enemies into temporary allies. Necromancers have a chance to reanimate non-boss zombies upon death and can use an active ability to revive a large group of nearby corpses to fight for them.
  • Starter items
    • None
  • Pricing/Quests
    • Purchase Price: 1000
    • Level 2: 600 OR reanimate 300 Zombies
    • Level 3: 750 OR reanimate 1000 zombies and 100 raiders.
  • Abilities
    • Level 1: 15% chance to convert non-boss zombies to allies for 2 minutes
    • Level 2: Summoned zombies gain +50% health and damage
    • Level 3: Call of the dead, revive up to 20 nearby dead zombies with a 2-minute cooldown

Commander Class

Commander Class

  • Star: 5
  • Brief description
    • A leadership class that provides powerful tactical advantages through team-wide buffs and heavy support. The commander can temporarily boost the combat stats of all nearby allies, mark specific enemies for increased damage, and call in high-damage airstrikes.
  • Starter items
    • Desert Eagle
    • x28 Pistol Ammo
  • Pricing/Quests
    • Purchase Price: 1000
    • Level 2: 600 OR recruit 5 survivors and boost 50 allies
    • Level 3: 750 OR recruit 10 survivors and boost 200 allies
  • Abilities
    • Level 1: Attack Order : Boost the damage, firerate, speed, and reload speed for you and your nearby allies for 30 seconds (2 minute cooldown)
    • Level 2: Mark zombies you attack for 15 seconds, decreasing their defense by -20% (1s cooldown per mark)
    • Level 3: Airstrike : Call down an airstrike that deals massive damage in a large radius (5 minute cooldown)

Related:

That’s it for now in this post on Survive the Apocalypse classes. 

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